/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class DescribeGameSessionsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *
* A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value. *
*/ private String fleetId; /** ** A unique identifier for the game session to retrieve. *
*/ private String gameSessionId; /** ** A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the * alias ID or ARN value. *
*/ private String aliasId; /** *
* A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the
* Amazon Web Services Region code format, such as us-west-2
.
*
* Game session status to filter results on. You can filter on the following states: ACTIVE
,
* TERMINATED
, ACTIVATING
, and TERMINATING
. The last two are transitory and
* used for only very brief periods of time.
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
*/ private String nextToken; /** ** A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value. *
* * @param fleetId * A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN * value. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** ** A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value. *
* * @return A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN * value. */ public String getFleetId() { return this.fleetId; } /** ** A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value. *
* * @param fleetId * A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN * value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionsRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** ** A unique identifier for the game session to retrieve. *
* * @param gameSessionId * A unique identifier for the game session to retrieve. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** ** A unique identifier for the game session to retrieve. *
* * @return A unique identifier for the game session to retrieve. */ public String getGameSessionId() { return this.gameSessionId; } /** ** A unique identifier for the game session to retrieve. *
* * @param gameSessionId * A unique identifier for the game session to retrieve. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionsRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** ** A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the * alias ID or ARN value. *
* * @param aliasId * A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use * either the alias ID or ARN value. */ public void setAliasId(String aliasId) { this.aliasId = aliasId; } /** ** A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the * alias ID or ARN value. *
* * @return A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use * either the alias ID or ARN value. */ public String getAliasId() { return this.aliasId; } /** ** A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the * alias ID or ARN value. *
* * @param aliasId * A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use * either the alias ID or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionsRequest withAliasId(String aliasId) { setAliasId(aliasId); return this; } /** *
* A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the
* Amazon Web Services Region code format, such as us-west-2
.
*
us-west-2
.
*/
public void setLocation(String location) {
this.location = location;
}
/**
*
* A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the
* Amazon Web Services Region code format, such as us-west-2
.
*
us-west-2
.
*/
public String getLocation() {
return this.location;
}
/**
*
* A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the
* Amazon Web Services Region code format, such as us-west-2
.
*
us-west-2
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameSessionsRequest withLocation(String location) {
setLocation(location);
return this;
}
/**
*
* Game session status to filter results on. You can filter on the following states: ACTIVE
,
* TERMINATED
, ACTIVATING
, and TERMINATING
. The last two are transitory and
* used for only very brief periods of time.
*
ACTIVE
,
* TERMINATED
, ACTIVATING
, and TERMINATING
. The last two are
* transitory and used for only very brief periods of time.
*/
public void setStatusFilter(String statusFilter) {
this.statusFilter = statusFilter;
}
/**
*
* Game session status to filter results on. You can filter on the following states: ACTIVE
,
* TERMINATED
, ACTIVATING
, and TERMINATING
. The last two are transitory and
* used for only very brief periods of time.
*
ACTIVE
,
* TERMINATED
, ACTIVATING
, and TERMINATING
. The last two are
* transitory and used for only very brief periods of time.
*/
public String getStatusFilter() {
return this.statusFilter;
}
/**
*
* Game session status to filter results on. You can filter on the following states: ACTIVE
,
* TERMINATED
, ACTIVATING
, and TERMINATING
. The last two are transitory and
* used for only very brief periods of time.
*
ACTIVE
,
* TERMINATED
, ACTIVATING
, and TERMINATING
. The last two are
* transitory and used for only very brief periods of time.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameSessionsRequest withStatusFilter(String statusFilter) {
setStatusFilter(statusFilter);
return this;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
NextToken
to get results as
* a set of sequential pages.
*/
public void setLimit(Integer limit) {
this.limit = limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
NextToken
to get results as
* a set of sequential pages.
*/
public Integer getLimit() {
return this.limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
NextToken
to get results as
* a set of sequential pages.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameSessionsRequest withLimit(Integer limit) {
setLimit(limit);
return this;
}
/**
* * A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** ** A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
* * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public String getNextToken() { return this.nextToken; } /** ** A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getGameSessionId() != null) sb.append("GameSessionId: ").append(getGameSessionId()).append(","); if (getAliasId() != null) sb.append("AliasId: ").append(getAliasId()).append(","); if (getLocation() != null) sb.append("Location: ").append(getLocation()).append(","); if (getStatusFilter() != null) sb.append("StatusFilter: ").append(getStatusFilter()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribeGameSessionsRequest == false) return false; DescribeGameSessionsRequest other = (DescribeGameSessionsRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getAliasId() == null ^ this.getAliasId() == null) return false; if (other.getAliasId() != null && other.getAliasId().equals(this.getAliasId()) == false) return false; if (other.getLocation() == null ^ this.getLocation() == null) return false; if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false) return false; if (other.getStatusFilter() == null ^ this.getStatusFilter() == null) return false; if (other.getStatusFilter() != null && other.getStatusFilter().equals(this.getStatusFilter()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode()); hashCode = prime * hashCode + ((getAliasId() == null) ? 0 : getAliasId().hashCode()); hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode()); hashCode = prime * hashCode + ((getStatusFilter() == null) ? 0 : getStatusFilter().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribeGameSessionsRequest clone() { return (DescribeGameSessionsRequest) super.clone(); } }