/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * * @see AWS * API Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class DescribePlayerSessionsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *
* A unique identifier for the game session to retrieve player sessions for. *
*/ private String gameSessionId; /** ** A unique identifier for a player to retrieve player sessions for. *
*/ private String playerId; /** ** A unique identifier for a player session to retrieve. *
*/ private String playerSessionId; /** ** Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a * DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response. *
** Possible player session statuses include the following: *
** RESERVED -- The player session request has been received, but the player has not yet connected to the * server process and/or been validated. *
** ACTIVE -- The player has been validated by the server process and is currently connected. *
** COMPLETED -- The player connection has been dropped. *
** TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated * within the timeout limit (60 seconds). *
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages. If a player session ID is specified, this parameter is ignored.
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *
*/ private String nextToken; /** ** A unique identifier for the game session to retrieve player sessions for. *
* * @param gameSessionId * A unique identifier for the game session to retrieve player sessions for. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** ** A unique identifier for the game session to retrieve player sessions for. *
* * @return A unique identifier for the game session to retrieve player sessions for. */ public String getGameSessionId() { return this.gameSessionId; } /** ** A unique identifier for the game session to retrieve player sessions for. *
* * @param gameSessionId * A unique identifier for the game session to retrieve player sessions for. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribePlayerSessionsRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** ** A unique identifier for a player to retrieve player sessions for. *
* * @param playerId * A unique identifier for a player to retrieve player sessions for. */ public void setPlayerId(String playerId) { this.playerId = playerId; } /** ** A unique identifier for a player to retrieve player sessions for. *
* * @return A unique identifier for a player to retrieve player sessions for. */ public String getPlayerId() { return this.playerId; } /** ** A unique identifier for a player to retrieve player sessions for. *
* * @param playerId * A unique identifier for a player to retrieve player sessions for. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribePlayerSessionsRequest withPlayerId(String playerId) { setPlayerId(playerId); return this; } /** ** A unique identifier for a player session to retrieve. *
* * @param playerSessionId * A unique identifier for a player session to retrieve. */ public void setPlayerSessionId(String playerSessionId) { this.playerSessionId = playerSessionId; } /** ** A unique identifier for a player session to retrieve. *
* * @return A unique identifier for a player session to retrieve. */ public String getPlayerSessionId() { return this.playerSessionId; } /** ** A unique identifier for a player session to retrieve. *
* * @param playerSessionId * A unique identifier for a player session to retrieve. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribePlayerSessionsRequest withPlayerSessionId(String playerSessionId) { setPlayerSessionId(playerSessionId); return this; } /** ** Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a * DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response. *
** Possible player session statuses include the following: *
** RESERVED -- The player session request has been received, but the player has not yet connected to the * server process and/or been validated. *
** ACTIVE -- The player has been validated by the server process and is currently connected. *
** COMPLETED -- The player connection has been dropped. *
** TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated * within the timeout limit (60 seconds). *
** Possible player session statuses include the following: *
** RESERVED -- The player session request has been received, but the player has not yet connected to * the server process and/or been validated. *
** ACTIVE -- The player has been validated by the server process and is currently connected. *
** COMPLETED -- The player connection has been dropped. *
** TIMEDOUT -- A player session request was received, but the player did not connect and/or was not * validated within the timeout limit (60 seconds). *
** Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a * DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response. *
** Possible player session statuses include the following: *
** RESERVED -- The player session request has been received, but the player has not yet connected to the * server process and/or been validated. *
** ACTIVE -- The player has been validated by the server process and is currently connected. *
** COMPLETED -- The player connection has been dropped. *
** TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated * within the timeout limit (60 seconds). *
** Possible player session statuses include the following: *
** RESERVED -- The player session request has been received, but the player has not yet connected to * the server process and/or been validated. *
** ACTIVE -- The player has been validated by the server process and is currently connected. *
** COMPLETED -- The player connection has been dropped. *
** TIMEDOUT -- A player session request was received, but the player did not connect and/or was not * validated within the timeout limit (60 seconds). *
** Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a * DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response. *
** Possible player session statuses include the following: *
** RESERVED -- The player session request has been received, but the player has not yet connected to the * server process and/or been validated. *
** ACTIVE -- The player has been validated by the server process and is currently connected. *
** COMPLETED -- The player connection has been dropped. *
** TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated * within the timeout limit (60 seconds). *
** Possible player session statuses include the following: *
** RESERVED -- The player session request has been received, but the player has not yet connected to * the server process and/or been validated. *
** ACTIVE -- The player has been validated by the server process and is currently connected. *
** COMPLETED -- The player connection has been dropped. *
** TIMEDOUT -- A player session request was received, but the player did not connect and/or was not * validated within the timeout limit (60 seconds). *
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages. If a player session ID is specified, this parameter is ignored.
*
NextToken
to get results as
* a set of sequential pages. If a player session ID is specified, this parameter is ignored.
*/
public void setLimit(Integer limit) {
this.limit = limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages. If a player session ID is specified, this parameter is ignored.
*
NextToken
to get results as
* a set of sequential pages. If a player session ID is specified, this parameter is ignored.
*/
public Integer getLimit() {
return this.limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages. If a player session ID is specified, this parameter is ignored.
*
NextToken
to get results as
* a set of sequential pages. If a player session ID is specified, this parameter is ignored.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribePlayerSessionsRequest withLimit(Integer limit) {
setLimit(limit);
return this;
}
/**
* * A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *
* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. If a player session ID is specified, this parameter is ignored. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** ** A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *
* * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. If a player session ID is specified, this parameter is ignored. */ public String getNextToken() { return this.nextToken; } /** ** A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *
* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. If a player session ID is specified, this parameter is ignored. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribePlayerSessionsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: ").append(getGameSessionId()).append(","); if (getPlayerId() != null) sb.append("PlayerId: ").append(getPlayerId()).append(","); if (getPlayerSessionId() != null) sb.append("PlayerSessionId: ").append(getPlayerSessionId()).append(","); if (getPlayerSessionStatusFilter() != null) sb.append("PlayerSessionStatusFilter: ").append(getPlayerSessionStatusFilter()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribePlayerSessionsRequest == false) return false; DescribePlayerSessionsRequest other = (DescribePlayerSessionsRequest) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getPlayerId() == null ^ this.getPlayerId() == null) return false; if (other.getPlayerId() != null && other.getPlayerId().equals(this.getPlayerId()) == false) return false; if (other.getPlayerSessionId() == null ^ this.getPlayerSessionId() == null) return false; if (other.getPlayerSessionId() != null && other.getPlayerSessionId().equals(this.getPlayerSessionId()) == false) return false; if (other.getPlayerSessionStatusFilter() == null ^ this.getPlayerSessionStatusFilter() == null) return false; if (other.getPlayerSessionStatusFilter() != null && other.getPlayerSessionStatusFilter().equals(this.getPlayerSessionStatusFilter()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode()); hashCode = prime * hashCode + ((getPlayerId() == null) ? 0 : getPlayerId().hashCode()); hashCode = prime * hashCode + ((getPlayerSessionId() == null) ? 0 : getPlayerSessionId().hashCode()); hashCode = prime * hashCode + ((getPlayerSessionStatusFilter() == null) ? 0 : getPlayerSessionStatusFilter().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribePlayerSessionsRequest clone() { return (DescribePlayerSessionsRequest) super.clone(); } }