/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.protocol.StructuredPojo; import com.amazonaws.protocol.ProtocolMarshaller; /** *
* Current resource utilization statistics in a specified fleet or location. The location value might refer to a fleet's * remote location or its home Region. *
** Related actions *
* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class FleetUtilization implements Serializable, Cloneable, StructuredPojo { /** ** A unique identifier for the fleet associated with the location. *
*/ private String fleetId; /** *
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
* The number of server processes in ACTIVE
status that are currently running across all instances in
* the fleet location.
*
* The number of active game sessions that are currently being hosted across all instances in the fleet location. *
*/ private Integer activeGameSessionCount; /** ** The number of active player sessions that are currently being hosted across all instances in the fleet location. *
*/ private Integer currentPlayerSessionCount; /** ** The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. *
*/ private Integer maximumPlayerSessionCount; /** *
* The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such
* as us-west-2
.
*
* A unique identifier for the fleet associated with the location. *
* * @param fleetId * A unique identifier for the fleet associated with the location. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** ** A unique identifier for the fleet associated with the location. *
* * @return A unique identifier for the fleet associated with the location. */ public String getFleetId() { return this.fleetId; } /** ** A unique identifier for the fleet associated with the location. *
* * @param fleetId * A unique identifier for the fleet associated with the location. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
*/
public void setFleetArn(String fleetArn) {
this.fleetArn = fleetArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
*/
public String getFleetArn() {
return this.fleetArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetUtilization withFleetArn(String fleetArn) {
setFleetArn(fleetArn);
return this;
}
/**
*
* The number of server processes in ACTIVE
status that are currently running across all instances in
* the fleet location.
*
ACTIVE
status that are currently running across all
* instances in the fleet location.
*/
public void setActiveServerProcessCount(Integer activeServerProcessCount) {
this.activeServerProcessCount = activeServerProcessCount;
}
/**
*
* The number of server processes in ACTIVE
status that are currently running across all instances in
* the fleet location.
*
ACTIVE
status that are currently running across all
* instances in the fleet location.
*/
public Integer getActiveServerProcessCount() {
return this.activeServerProcessCount;
}
/**
*
* The number of server processes in ACTIVE
status that are currently running across all instances in
* the fleet location.
*
ACTIVE
status that are currently running across all
* instances in the fleet location.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetUtilization withActiveServerProcessCount(Integer activeServerProcessCount) {
setActiveServerProcessCount(activeServerProcessCount);
return this;
}
/**
* * The number of active game sessions that are currently being hosted across all instances in the fleet location. *
* * @param activeGameSessionCount * The number of active game sessions that are currently being hosted across all instances in the fleet * location. */ public void setActiveGameSessionCount(Integer activeGameSessionCount) { this.activeGameSessionCount = activeGameSessionCount; } /** ** The number of active game sessions that are currently being hosted across all instances in the fleet location. *
* * @return The number of active game sessions that are currently being hosted across all instances in the fleet * location. */ public Integer getActiveGameSessionCount() { return this.activeGameSessionCount; } /** ** The number of active game sessions that are currently being hosted across all instances in the fleet location. *
* * @param activeGameSessionCount * The number of active game sessions that are currently being hosted across all instances in the fleet * location. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withActiveGameSessionCount(Integer activeGameSessionCount) { setActiveGameSessionCount(activeGameSessionCount); return this; } /** ** The number of active player sessions that are currently being hosted across all instances in the fleet location. *
* * @param currentPlayerSessionCount * The number of active player sessions that are currently being hosted across all instances in the fleet * location. */ public void setCurrentPlayerSessionCount(Integer currentPlayerSessionCount) { this.currentPlayerSessionCount = currentPlayerSessionCount; } /** ** The number of active player sessions that are currently being hosted across all instances in the fleet location. *
* * @return The number of active player sessions that are currently being hosted across all instances in the fleet * location. */ public Integer getCurrentPlayerSessionCount() { return this.currentPlayerSessionCount; } /** ** The number of active player sessions that are currently being hosted across all instances in the fleet location. *
* * @param currentPlayerSessionCount * The number of active player sessions that are currently being hosted across all instances in the fleet * location. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withCurrentPlayerSessionCount(Integer currentPlayerSessionCount) { setCurrentPlayerSessionCount(currentPlayerSessionCount); return this; } /** ** The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. *
* * @param maximumPlayerSessionCount * The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. */ public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) { this.maximumPlayerSessionCount = maximumPlayerSessionCount; } /** ** The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. *
* * @return The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. */ public Integer getMaximumPlayerSessionCount() { return this.maximumPlayerSessionCount; } /** ** The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. *
* * @param maximumPlayerSessionCount * The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) { setMaximumPlayerSessionCount(maximumPlayerSessionCount); return this; } /** *
* The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such
* as us-west-2
.
*
us-west-2
.
*/
public void setLocation(String location) {
this.location = location;
}
/**
*
* The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such
* as us-west-2
.
*
us-west-2
.
*/
public String getLocation() {
return this.location;
}
/**
*
* The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such
* as us-west-2
.
*
us-west-2
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetUtilization withLocation(String location) {
setLocation(location);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: ").append(getFleetId()).append(",");
if (getFleetArn() != null)
sb.append("FleetArn: ").append(getFleetArn()).append(",");
if (getActiveServerProcessCount() != null)
sb.append("ActiveServerProcessCount: ").append(getActiveServerProcessCount()).append(",");
if (getActiveGameSessionCount() != null)
sb.append("ActiveGameSessionCount: ").append(getActiveGameSessionCount()).append(",");
if (getCurrentPlayerSessionCount() != null)
sb.append("CurrentPlayerSessionCount: ").append(getCurrentPlayerSessionCount()).append(",");
if (getMaximumPlayerSessionCount() != null)
sb.append("MaximumPlayerSessionCount: ").append(getMaximumPlayerSessionCount()).append(",");
if (getLocation() != null)
sb.append("Location: ").append(getLocation());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof FleetUtilization == false)
return false;
FleetUtilization other = (FleetUtilization) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getFleetArn() == null ^ this.getFleetArn() == null)
return false;
if (other.getFleetArn() != null && other.getFleetArn().equals(this.getFleetArn()) == false)
return false;
if (other.getActiveServerProcessCount() == null ^ this.getActiveServerProcessCount() == null)
return false;
if (other.getActiveServerProcessCount() != null && other.getActiveServerProcessCount().equals(this.getActiveServerProcessCount()) == false)
return false;
if (other.getActiveGameSessionCount() == null ^ this.getActiveGameSessionCount() == null)
return false;
if (other.getActiveGameSessionCount() != null && other.getActiveGameSessionCount().equals(this.getActiveGameSessionCount()) == false)
return false;
if (other.getCurrentPlayerSessionCount() == null ^ this.getCurrentPlayerSessionCount() == null)
return false;
if (other.getCurrentPlayerSessionCount() != null && other.getCurrentPlayerSessionCount().equals(this.getCurrentPlayerSessionCount()) == false)
return false;
if (other.getMaximumPlayerSessionCount() == null ^ this.getMaximumPlayerSessionCount() == null)
return false;
if (other.getMaximumPlayerSessionCount() != null && other.getMaximumPlayerSessionCount().equals(this.getMaximumPlayerSessionCount()) == false)
return false;
if (other.getLocation() == null ^ this.getLocation() == null)
return false;
if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime * hashCode + ((getFleetArn() == null) ? 0 : getFleetArn().hashCode());
hashCode = prime * hashCode + ((getActiveServerProcessCount() == null) ? 0 : getActiveServerProcessCount().hashCode());
hashCode = prime * hashCode + ((getActiveGameSessionCount() == null) ? 0 : getActiveGameSessionCount().hashCode());
hashCode = prime * hashCode + ((getCurrentPlayerSessionCount() == null) ? 0 : getCurrentPlayerSessionCount().hashCode());
hashCode = prime * hashCode + ((getMaximumPlayerSessionCount() == null) ? 0 : getMaximumPlayerSessionCount().hashCode());
hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode());
return hashCode;
}
@Override
public FleetUtilization clone() {
try {
return (FleetUtilization) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.gamelift.model.transform.FleetUtilizationMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}