/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.protocol.StructuredPojo; import com.amazonaws.protocol.ProtocolMarshaller; /** *

* Set of key-value pairs that contain information about a game session. When included in a game session request, these * properties communicate details to be used when setting up the new game session. For example, a game property might * specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game * session. For more information, see the Amazon GameLift Developer Guide. *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class GameProperty implements Serializable, Cloneable, StructuredPojo { /** *

* The game property identifier. *

*/ private String key; /** *

* The game property value. *

*/ private String value; /** *

* The game property identifier. *

* * @param key * The game property identifier. */ public void setKey(String key) { this.key = key; } /** *

* The game property identifier. *

* * @return The game property identifier. */ public String getKey() { return this.key; } /** *

* The game property identifier. *

* * @param key * The game property identifier. * @return Returns a reference to this object so that method calls can be chained together. */ public GameProperty withKey(String key) { setKey(key); return this; } /** *

* The game property value. *

* * @param value * The game property value. */ public void setValue(String value) { this.value = value; } /** *

* The game property value. *

* * @return The game property value. */ public String getValue() { return this.value; } /** *

* The game property value. *

* * @param value * The game property value. * @return Returns a reference to this object so that method calls can be chained together. */ public GameProperty withValue(String value) { setValue(value); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getKey() != null) sb.append("Key: ").append(getKey()).append(","); if (getValue() != null) sb.append("Value: ").append(getValue()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof GameProperty == false) return false; GameProperty other = (GameProperty) obj; if (other.getKey() == null ^ this.getKey() == null) return false; if (other.getKey() != null && other.getKey().equals(this.getKey()) == false) return false; if (other.getValue() == null ^ this.getValue() == null) return false; if (other.getValue() != null && other.getValue().equals(this.getValue()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getKey() == null) ? 0 : getKey().hashCode()); hashCode = prime * hashCode + ((getValue() == null) ? 0 : getValue().hashCode()); return hashCode; } @Override public GameProperty clone() { try { return (GameProperty) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.GamePropertyMarshaller.getInstance().marshall(this, protocolMarshaller); } }