/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.protocol.StructuredPojo; import com.amazonaws.protocol.ProtocolMarshaller; /** *
* A game session's properties plus the protection policy currently in force. *
* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class GameSessionDetail implements Serializable, Cloneable, StructuredPojo { /** ** Object that describes a game session. *
*/ private GameSession gameSession; /** ** Current status of protection for the game session. *
** NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
* Object that describes a game session. *
* * @param gameSession * Object that describes a game session. */ public void setGameSession(GameSession gameSession) { this.gameSession = gameSession; } /** ** Object that describes a game session. *
* * @return Object that describes a game session. */ public GameSession getGameSession() { return this.gameSession; } /** ** Object that describes a game session. *
* * @param gameSession * Object that describes a game session. * @return Returns a reference to this object so that method calls can be chained together. */ public GameSessionDetail withGameSession(GameSession gameSession) { setGameSession(gameSession); return this; } /** ** Current status of protection for the game session. *
** NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
* NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
* Current status of protection for the game session. *
** NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
* NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
* Current status of protection for the game session. *
** NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
* NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
* Current status of protection for the game session. *
** NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
* NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
* Current status of protection for the game session. *
** NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
* NoProtection -- The game session can be terminated during a scale-down event. *
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*