/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; /** * * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class GetComputeAuthTokenResult extends com.amazonaws.AmazonWebServiceResult implements Serializable, Cloneable { /** *

* A unique identifier for the fleet that the compute is registered to. *

*/ private String fleetId; /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

*/ private String fleetArn; /** *

* The name of the compute resource you are requesting the authentication token for. *

*/ private String computeName; /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all * Regions. Format is * arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 *

*/ private String computeArn; /** *

* The authentication token that your game server uses to authenticate with Amazon GameLift. *

*/ private String authToken; /** *

* The amount of time until the authentication token is no longer valid. To continue using the compute resource for * game server hosting, renew the authentication token by using this operation again. *

*/ private java.util.Date expirationTimestamp; /** *

* A unique identifier for the fleet that the compute is registered to. *

* * @param fleetId * A unique identifier for the fleet that the compute is registered to. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* A unique identifier for the fleet that the compute is registered to. *

* * @return A unique identifier for the fleet that the compute is registered to. */ public String getFleetId() { return this.fleetId; } /** *

* A unique identifier for the fleet that the compute is registered to. *

* * @param fleetId * A unique identifier for the fleet that the compute is registered to. * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

* * @param fleetArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. */ public void setFleetArn(String fleetArn) { this.fleetArn = fleetArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

* * @return The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. */ public String getFleetArn() { return this.fleetArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

* * @param fleetArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withFleetArn(String fleetArn) { setFleetArn(fleetArn); return this; } /** *

* The name of the compute resource you are requesting the authentication token for. *

* * @param computeName * The name of the compute resource you are requesting the authentication token for. */ public void setComputeName(String computeName) { this.computeName = computeName; } /** *

* The name of the compute resource you are requesting the authentication token for. *

* * @return The name of the compute resource you are requesting the authentication token for. */ public String getComputeName() { return this.computeName; } /** *

* The name of the compute resource you are requesting the authentication token for. *

* * @param computeName * The name of the compute resource you are requesting the authentication token for. * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withComputeName(String computeName) { setComputeName(computeName); return this; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all * Regions. Format is * arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 *

* * @param computeArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 */ public void setComputeArn(String computeArn) { this.computeArn = computeArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all * Regions. Format is * arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 *

* * @return The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format * is arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 */ public String getComputeArn() { return this.computeArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all * Regions. Format is * arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 *

* * @param computeArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withComputeArn(String computeArn) { setComputeArn(computeArn); return this; } /** *

* The authentication token that your game server uses to authenticate with Amazon GameLift. *

* * @param authToken * The authentication token that your game server uses to authenticate with Amazon GameLift. */ public void setAuthToken(String authToken) { this.authToken = authToken; } /** *

* The authentication token that your game server uses to authenticate with Amazon GameLift. *

* * @return The authentication token that your game server uses to authenticate with Amazon GameLift. */ public String getAuthToken() { return this.authToken; } /** *

* The authentication token that your game server uses to authenticate with Amazon GameLift. *

* * @param authToken * The authentication token that your game server uses to authenticate with Amazon GameLift. * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withAuthToken(String authToken) { setAuthToken(authToken); return this; } /** *

* The amount of time until the authentication token is no longer valid. To continue using the compute resource for * game server hosting, renew the authentication token by using this operation again. *

* * @param expirationTimestamp * The amount of time until the authentication token is no longer valid. To continue using the compute * resource for game server hosting, renew the authentication token by using this operation again. */ public void setExpirationTimestamp(java.util.Date expirationTimestamp) { this.expirationTimestamp = expirationTimestamp; } /** *

* The amount of time until the authentication token is no longer valid. To continue using the compute resource for * game server hosting, renew the authentication token by using this operation again. *

* * @return The amount of time until the authentication token is no longer valid. To continue using the compute * resource for game server hosting, renew the authentication token by using this operation again. */ public java.util.Date getExpirationTimestamp() { return this.expirationTimestamp; } /** *

* The amount of time until the authentication token is no longer valid. To continue using the compute resource for * game server hosting, renew the authentication token by using this operation again. *

* * @param expirationTimestamp * The amount of time until the authentication token is no longer valid. To continue using the compute * resource for game server hosting, renew the authentication token by using this operation again. * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withExpirationTimestamp(java.util.Date expirationTimestamp) { setExpirationTimestamp(expirationTimestamp); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getFleetArn() != null) sb.append("FleetArn: ").append(getFleetArn()).append(","); if (getComputeName() != null) sb.append("ComputeName: ").append(getComputeName()).append(","); if (getComputeArn() != null) sb.append("ComputeArn: ").append(getComputeArn()).append(","); if (getAuthToken() != null) sb.append("AuthToken: ").append(getAuthToken()).append(","); if (getExpirationTimestamp() != null) sb.append("ExpirationTimestamp: ").append(getExpirationTimestamp()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof GetComputeAuthTokenResult == false) return false; GetComputeAuthTokenResult other = (GetComputeAuthTokenResult) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getFleetArn() == null ^ this.getFleetArn() == null) return false; if (other.getFleetArn() != null && other.getFleetArn().equals(this.getFleetArn()) == false) return false; if (other.getComputeName() == null ^ this.getComputeName() == null) return false; if (other.getComputeName() != null && other.getComputeName().equals(this.getComputeName()) == false) return false; if (other.getComputeArn() == null ^ this.getComputeArn() == null) return false; if (other.getComputeArn() != null && other.getComputeArn().equals(this.getComputeArn()) == false) return false; if (other.getAuthToken() == null ^ this.getAuthToken() == null) return false; if (other.getAuthToken() != null && other.getAuthToken().equals(this.getAuthToken()) == false) return false; if (other.getExpirationTimestamp() == null ^ this.getExpirationTimestamp() == null) return false; if (other.getExpirationTimestamp() != null && other.getExpirationTimestamp().equals(this.getExpirationTimestamp()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getFleetArn() == null) ? 0 : getFleetArn().hashCode()); hashCode = prime * hashCode + ((getComputeName() == null) ? 0 : getComputeName().hashCode()); hashCode = prime * hashCode + ((getComputeArn() == null) ? 0 : getComputeArn().hashCode()); hashCode = prime * hashCode + ((getAuthToken() == null) ? 0 : getAuthToken().hashCode()); hashCode = prime * hashCode + ((getExpirationTimestamp() == null) ? 0 : getExpirationTimestamp().hashCode()); return hashCode; } @Override public GetComputeAuthTokenResult clone() { try { return (GetComputeAuthTokenResult) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }