* A unique identifier for the fleet that the compute is registered to. *
*/ private String fleetId; /** *
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
* The name of the compute resource you are requesting the authentication token for. *
*/ private String computeName; /** *
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is
* arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
*
* The authentication token that your game server uses to authenticate with Amazon GameLift. *
*/ private String authToken; /** ** The amount of time until the authentication token is no longer valid. To continue using the compute resource for * game server hosting, renew the authentication token by using this operation again. *
*/ private java.util.Date expirationTimestamp; /** ** A unique identifier for the fleet that the compute is registered to. *
* * @param fleetId * A unique identifier for the fleet that the compute is registered to. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** ** A unique identifier for the fleet that the compute is registered to. *
* * @return A unique identifier for the fleet that the compute is registered to. */ public String getFleetId() { return this.fleetId; } /** ** A unique identifier for the fleet that the compute is registered to. *
* * @param fleetId * A unique identifier for the fleet that the compute is registered to. * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
*/
public void setFleetArn(String fleetArn) {
this.fleetArn = fleetArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
*/
public String getFleetArn() {
return this.fleetArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GetComputeAuthTokenResult withFleetArn(String fleetArn) {
setFleetArn(fleetArn);
return this;
}
/**
* * The name of the compute resource you are requesting the authentication token for. *
* * @param computeName * The name of the compute resource you are requesting the authentication token for. */ public void setComputeName(String computeName) { this.computeName = computeName; } /** ** The name of the compute resource you are requesting the authentication token for. *
* * @return The name of the compute resource you are requesting the authentication token for. */ public String getComputeName() { return this.computeName; } /** ** The name of the compute resource you are requesting the authentication token for. *
* * @param computeName * The name of the compute resource you are requesting the authentication token for. * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withComputeName(String computeName) { setComputeName(computeName); return this; } /** *
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is
* arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
*
arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
*/
public void setComputeArn(String computeArn) {
this.computeArn = computeArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is
* arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
*
arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
*/
public String getComputeArn() {
return this.computeArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is
* arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
*
arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GetComputeAuthTokenResult withComputeArn(String computeArn) {
setComputeArn(computeArn);
return this;
}
/**
* * The authentication token that your game server uses to authenticate with Amazon GameLift. *
* * @param authToken * The authentication token that your game server uses to authenticate with Amazon GameLift. */ public void setAuthToken(String authToken) { this.authToken = authToken; } /** ** The authentication token that your game server uses to authenticate with Amazon GameLift. *
* * @return The authentication token that your game server uses to authenticate with Amazon GameLift. */ public String getAuthToken() { return this.authToken; } /** ** The authentication token that your game server uses to authenticate with Amazon GameLift. *
* * @param authToken * The authentication token that your game server uses to authenticate with Amazon GameLift. * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withAuthToken(String authToken) { setAuthToken(authToken); return this; } /** ** The amount of time until the authentication token is no longer valid. To continue using the compute resource for * game server hosting, renew the authentication token by using this operation again. *
* * @param expirationTimestamp * The amount of time until the authentication token is no longer valid. To continue using the compute * resource for game server hosting, renew the authentication token by using this operation again. */ public void setExpirationTimestamp(java.util.Date expirationTimestamp) { this.expirationTimestamp = expirationTimestamp; } /** ** The amount of time until the authentication token is no longer valid. To continue using the compute resource for * game server hosting, renew the authentication token by using this operation again. *
* * @return The amount of time until the authentication token is no longer valid. To continue using the compute * resource for game server hosting, renew the authentication token by using this operation again. */ public java.util.Date getExpirationTimestamp() { return this.expirationTimestamp; } /** ** The amount of time until the authentication token is no longer valid. To continue using the compute resource for * game server hosting, renew the authentication token by using this operation again. *
* * @param expirationTimestamp * The amount of time until the authentication token is no longer valid. To continue using the compute * resource for game server hosting, renew the authentication token by using this operation again. * @return Returns a reference to this object so that method calls can be chained together. */ public GetComputeAuthTokenResult withExpirationTimestamp(java.util.Date expirationTimestamp) { setExpirationTimestamp(expirationTimestamp); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getFleetArn() != null) sb.append("FleetArn: ").append(getFleetArn()).append(","); if (getComputeName() != null) sb.append("ComputeName: ").append(getComputeName()).append(","); if (getComputeArn() != null) sb.append("ComputeArn: ").append(getComputeArn()).append(","); if (getAuthToken() != null) sb.append("AuthToken: ").append(getAuthToken()).append(","); if (getExpirationTimestamp() != null) sb.append("ExpirationTimestamp: ").append(getExpirationTimestamp()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof GetComputeAuthTokenResult == false) return false; GetComputeAuthTokenResult other = (GetComputeAuthTokenResult) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getFleetArn() == null ^ this.getFleetArn() == null) return false; if (other.getFleetArn() != null && other.getFleetArn().equals(this.getFleetArn()) == false) return false; if (other.getComputeName() == null ^ this.getComputeName() == null) return false; if (other.getComputeName() != null && other.getComputeName().equals(this.getComputeName()) == false) return false; if (other.getComputeArn() == null ^ this.getComputeArn() == null) return false; if (other.getComputeArn() != null && other.getComputeArn().equals(this.getComputeArn()) == false) return false; if (other.getAuthToken() == null ^ this.getAuthToken() == null) return false; if (other.getAuthToken() != null && other.getAuthToken().equals(this.getAuthToken()) == false) return false; if (other.getExpirationTimestamp() == null ^ this.getExpirationTimestamp() == null) return false; if (other.getExpirationTimestamp() != null && other.getExpirationTimestamp().equals(this.getExpirationTimestamp()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getFleetArn() == null) ? 0 : getFleetArn().hashCode()); hashCode = prime * hashCode + ((getComputeName() == null) ? 0 : getComputeName().hashCode()); hashCode = prime * hashCode + ((getComputeArn() == null) ? 0 : getComputeArn().hashCode()); hashCode = prime * hashCode + ((getAuthToken() == null) ? 0 : getAuthToken().hashCode()); hashCode = prime * hashCode + ((getExpirationTimestamp() == null) ? 0 : getExpirationTimestamp().hashCode()); return hashCode; } @Override public GetComputeAuthTokenResult clone() { try { return (GetComputeAuthTokenResult) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }