/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.protocol.StructuredPojo; import com.amazonaws.protocol.ProtocolMarshaller; /** *
* Represents an EC2 instance of virtual computing resources that hosts one or more game servers. In Amazon GameLift, a * fleet can contain zero or more instances. *
** Related actions *
* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class Instance implements Serializable, Cloneable, StructuredPojo { /** ** A unique identifier for the fleet that the instance is in. *
*/ private String fleetId; /** *
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
* A unique identifier for the instance. *
*/ private String instanceId; /** ** IP address that is assigned to the instance. *
*/ private String ipAddress; /** ** The DNS identifier assigned to the instance that is running the game session. Values have the following format: *
*
* TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
*
* Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
*
* When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP * address. *
*/ private String dnsName; /** ** Operating system that is running on this instance. *
*/ private String operatingSystem; /** ** Amazon EC2 instance type that defines the computing resources of this instance. *
*/ private String type; /** ** Current status of the instance. Possible statuses include the following: *
** PENDING -- The instance is in the process of being created and launching server processes as defined in * the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has successfully * launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now * considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during * a scaling down event or to recycle resources in the event of a problem. *
*
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
* The fleet location of the instance, expressed as an Amazon Web Services Region code, such as
* us-west-2
.
*
* A unique identifier for the fleet that the instance is in. *
* * @param fleetId * A unique identifier for the fleet that the instance is in. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** ** A unique identifier for the fleet that the instance is in. *
* * @return A unique identifier for the fleet that the instance is in. */ public String getFleetId() { return this.fleetId; } /** ** A unique identifier for the fleet that the instance is in. *
* * @param fleetId * A unique identifier for the fleet that the instance is in. * @return Returns a reference to this object so that method calls can be chained together. */ public Instance withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
*/
public void setFleetArn(String fleetArn) {
this.fleetArn = fleetArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
*/
public String getFleetArn() {
return this.fleetArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* .
*
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Instance withFleetArn(String fleetArn) {
setFleetArn(fleetArn);
return this;
}
/**
* * A unique identifier for the instance. *
* * @param instanceId * A unique identifier for the instance. */ public void setInstanceId(String instanceId) { this.instanceId = instanceId; } /** ** A unique identifier for the instance. *
* * @return A unique identifier for the instance. */ public String getInstanceId() { return this.instanceId; } /** ** A unique identifier for the instance. *
* * @param instanceId * A unique identifier for the instance. * @return Returns a reference to this object so that method calls can be chained together. */ public Instance withInstanceId(String instanceId) { setInstanceId(instanceId); return this; } /** ** IP address that is assigned to the instance. *
* * @param ipAddress * IP address that is assigned to the instance. */ public void setIpAddress(String ipAddress) { this.ipAddress = ipAddress; } /** ** IP address that is assigned to the instance. *
* * @return IP address that is assigned to the instance. */ public String getIpAddress() { return this.ipAddress; } /** ** IP address that is assigned to the instance. *
* * @param ipAddress * IP address that is assigned to the instance. * @return Returns a reference to this object so that method calls can be chained together. */ public Instance withIpAddress(String ipAddress) { setIpAddress(ipAddress); return this; } /** ** The DNS identifier assigned to the instance that is running the game session. Values have the following format: *
*
* TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
*
* Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
*
* When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP * address. *
* * @param dnsName * The DNS identifier assigned to the instance that is running the game session. Values have the following * format: *
* TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
*
* Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
*
* When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not * the IP address. */ public void setDnsName(String dnsName) { this.dnsName = dnsName; } /** *
* The DNS identifier assigned to the instance that is running the game session. Values have the following format: *
*
* TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
*
* Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
*
* When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP * address. *
* * @return The DNS identifier assigned to the instance that is running the game session. Values have the following * format: *
* TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
*
* Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
*
* When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not * the IP address. */ public String getDnsName() { return this.dnsName; } /** *
* The DNS identifier assigned to the instance that is running the game session. Values have the following format: *
*
* TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
*
* Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
*
* When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP * address. *
* * @param dnsName * The DNS identifier assigned to the instance that is running the game session. Values have the following * format: *
* TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
*
* Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
*
* When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not * the IP address. * @return Returns a reference to this object so that method calls can be chained together. */ public Instance withDnsName(String dnsName) { setDnsName(dnsName); return this; } /** *
* Operating system that is running on this instance. *
* * @param operatingSystem * Operating system that is running on this instance. * @see OperatingSystem */ public void setOperatingSystem(String operatingSystem) { this.operatingSystem = operatingSystem; } /** ** Operating system that is running on this instance. *
* * @return Operating system that is running on this instance. * @see OperatingSystem */ public String getOperatingSystem() { return this.operatingSystem; } /** ** Operating system that is running on this instance. *
* * @param operatingSystem * Operating system that is running on this instance. * @return Returns a reference to this object so that method calls can be chained together. * @see OperatingSystem */ public Instance withOperatingSystem(String operatingSystem) { setOperatingSystem(operatingSystem); return this; } /** ** Operating system that is running on this instance. *
* * @param operatingSystem * Operating system that is running on this instance. * @see OperatingSystem */ public void setOperatingSystem(OperatingSystem operatingSystem) { withOperatingSystem(operatingSystem); } /** ** Operating system that is running on this instance. *
* * @param operatingSystem * Operating system that is running on this instance. * @return Returns a reference to this object so that method calls can be chained together. * @see OperatingSystem */ public Instance withOperatingSystem(OperatingSystem operatingSystem) { this.operatingSystem = operatingSystem.toString(); return this; } /** ** Amazon EC2 instance type that defines the computing resources of this instance. *
* * @param type * Amazon EC2 instance type that defines the computing resources of this instance. * @see EC2InstanceType */ public void setType(String type) { this.type = type; } /** ** Amazon EC2 instance type that defines the computing resources of this instance. *
* * @return Amazon EC2 instance type that defines the computing resources of this instance. * @see EC2InstanceType */ public String getType() { return this.type; } /** ** Amazon EC2 instance type that defines the computing resources of this instance. *
* * @param type * Amazon EC2 instance type that defines the computing resources of this instance. * @return Returns a reference to this object so that method calls can be chained together. * @see EC2InstanceType */ public Instance withType(String type) { setType(type); return this; } /** ** Amazon EC2 instance type that defines the computing resources of this instance. *
* * @param type * Amazon EC2 instance type that defines the computing resources of this instance. * @see EC2InstanceType */ public void setType(EC2InstanceType type) { withType(type); } /** ** Amazon EC2 instance type that defines the computing resources of this instance. *
* * @param type * Amazon EC2 instance type that defines the computing resources of this instance. * @return Returns a reference to this object so that method calls can be chained together. * @see EC2InstanceType */ public Instance withType(EC2InstanceType type) { this.type = type.toString(); return this; } /** ** Current status of the instance. Possible statuses include the following: *
** PENDING -- The instance is in the process of being created and launching server processes as defined in * the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has successfully * launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now * considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during * a scaling down event or to recycle resources in the event of a problem. *
** PENDING -- The instance is in the process of being created and launching server processes as * defined in the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has * successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The * instance is now considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity * during a scaling down event or to recycle resources in the event of a problem. *
** Current status of the instance. Possible statuses include the following: *
** PENDING -- The instance is in the process of being created and launching server processes as defined in * the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has successfully * launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now * considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during * a scaling down event or to recycle resources in the event of a problem. *
** PENDING -- The instance is in the process of being created and launching server processes as * defined in the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has * successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The * instance is now considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity * during a scaling down event or to recycle resources in the event of a problem. *
** Current status of the instance. Possible statuses include the following: *
** PENDING -- The instance is in the process of being created and launching server processes as defined in * the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has successfully * launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now * considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during * a scaling down event or to recycle resources in the event of a problem. *
** PENDING -- The instance is in the process of being created and launching server processes as * defined in the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has * successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The * instance is now considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity * during a scaling down event or to recycle resources in the event of a problem. *
** Current status of the instance. Possible statuses include the following: *
** PENDING -- The instance is in the process of being created and launching server processes as defined in * the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has successfully * launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now * considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during * a scaling down event or to recycle resources in the event of a problem. *
** PENDING -- The instance is in the process of being created and launching server processes as * defined in the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has * successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The * instance is now considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity * during a scaling down event or to recycle resources in the event of a problem. *
** Current status of the instance. Possible statuses include the following: *
** PENDING -- The instance is in the process of being created and launching server processes as defined in * the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has successfully * launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now * considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during * a scaling down event or to recycle resources in the event of a problem. *
** PENDING -- The instance is in the process of being created and launching server processes as * defined in the fleet's run-time configuration. *
** ACTIVE -- The instance has been successfully created and at least one server process has * successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The * instance is now considered ready to host game sessions. *
** TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity * during a scaling down event or to recycle resources in the event of a problem. *
*
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
"1469498468.057"
).
*/
public void setCreationTime(java.util.Date creationTime) {
this.creationTime = creationTime;
}
/**
*
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
"1469498468.057"
).
*/
public java.util.Date getCreationTime() {
return this.creationTime;
}
/**
*
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
"1469498468.057"
).
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Instance withCreationTime(java.util.Date creationTime) {
setCreationTime(creationTime);
return this;
}
/**
*
* The fleet location of the instance, expressed as an Amazon Web Services Region code, such as
* us-west-2
.
*
us-west-2
.
*/
public void setLocation(String location) {
this.location = location;
}
/**
*
* The fleet location of the instance, expressed as an Amazon Web Services Region code, such as
* us-west-2
.
*
us-west-2
.
*/
public String getLocation() {
return this.location;
}
/**
*
* The fleet location of the instance, expressed as an Amazon Web Services Region code, such as
* us-west-2
.
*
us-west-2
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Instance withLocation(String location) {
setLocation(location);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: ").append(getFleetId()).append(",");
if (getFleetArn() != null)
sb.append("FleetArn: ").append(getFleetArn()).append(",");
if (getInstanceId() != null)
sb.append("InstanceId: ").append(getInstanceId()).append(",");
if (getIpAddress() != null)
sb.append("IpAddress: ").append(getIpAddress()).append(",");
if (getDnsName() != null)
sb.append("DnsName: ").append(getDnsName()).append(",");
if (getOperatingSystem() != null)
sb.append("OperatingSystem: ").append(getOperatingSystem()).append(",");
if (getType() != null)
sb.append("Type: ").append(getType()).append(",");
if (getStatus() != null)
sb.append("Status: ").append(getStatus()).append(",");
if (getCreationTime() != null)
sb.append("CreationTime: ").append(getCreationTime()).append(",");
if (getLocation() != null)
sb.append("Location: ").append(getLocation());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof Instance == false)
return false;
Instance other = (Instance) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getFleetArn() == null ^ this.getFleetArn() == null)
return false;
if (other.getFleetArn() != null && other.getFleetArn().equals(this.getFleetArn()) == false)
return false;
if (other.getInstanceId() == null ^ this.getInstanceId() == null)
return false;
if (other.getInstanceId() != null && other.getInstanceId().equals(this.getInstanceId()) == false)
return false;
if (other.getIpAddress() == null ^ this.getIpAddress() == null)
return false;
if (other.getIpAddress() != null && other.getIpAddress().equals(this.getIpAddress()) == false)
return false;
if (other.getDnsName() == null ^ this.getDnsName() == null)
return false;
if (other.getDnsName() != null && other.getDnsName().equals(this.getDnsName()) == false)
return false;
if (other.getOperatingSystem() == null ^ this.getOperatingSystem() == null)
return false;
if (other.getOperatingSystem() != null && other.getOperatingSystem().equals(this.getOperatingSystem()) == false)
return false;
if (other.getType() == null ^ this.getType() == null)
return false;
if (other.getType() != null && other.getType().equals(this.getType()) == false)
return false;
if (other.getStatus() == null ^ this.getStatus() == null)
return false;
if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false)
return false;
if (other.getCreationTime() == null ^ this.getCreationTime() == null)
return false;
if (other.getCreationTime() != null && other.getCreationTime().equals(this.getCreationTime()) == false)
return false;
if (other.getLocation() == null ^ this.getLocation() == null)
return false;
if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime * hashCode + ((getFleetArn() == null) ? 0 : getFleetArn().hashCode());
hashCode = prime * hashCode + ((getInstanceId() == null) ? 0 : getInstanceId().hashCode());
hashCode = prime * hashCode + ((getIpAddress() == null) ? 0 : getIpAddress().hashCode());
hashCode = prime * hashCode + ((getDnsName() == null) ? 0 : getDnsName().hashCode());
hashCode = prime * hashCode + ((getOperatingSystem() == null) ? 0 : getOperatingSystem().hashCode());
hashCode = prime * hashCode + ((getType() == null) ? 0 : getType().hashCode());
hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode());
hashCode = prime * hashCode + ((getCreationTime() == null) ? 0 : getCreationTime().hashCode());
hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode());
return hashCode;
}
@Override
public Instance clone() {
try {
return (Instance) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.gamelift.model.transform.InstanceMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}