/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.protocol.StructuredPojo; import com.amazonaws.protocol.ProtocolMarshaller; /** *
* A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote * location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and * preparing it for game hosting, and then removing all instances and deleting the location from the fleet. *
** NEW -- A new fleet location has been defined and desired instances is set to 1. *
** DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet location, creating * new instances with the game build or Realtime script and starting server processes. *
** ACTIVE -- Hosts can now accept game sessions. *
** ERROR -- An error occurred when downloading, validating, building, or activating the fleet location. *
** DELETING -- Hosts are responding to a delete fleet location request. *
** TERMINATED -- The fleet location no longer exists. *
** NOT_FOUND -- The fleet location was not found. This could be because the custom location was removed or not * created. *
*
* The fleet location, expressed as an Amazon Web Services Region code such as us-west-2
.
*
* The life-cycle status of a fleet location. *
*/ private String status; /** *
* The fleet location, expressed as an Amazon Web Services Region code such as us-west-2
.
*
us-west-2
.
*/
public void setLocation(String location) {
this.location = location;
}
/**
*
* The fleet location, expressed as an Amazon Web Services Region code such as us-west-2
.
*
us-west-2
.
*/
public String getLocation() {
return this.location;
}
/**
*
* The fleet location, expressed as an Amazon Web Services Region code such as us-west-2
.
*
us-west-2
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public LocationState withLocation(String location) {
setLocation(location);
return this;
}
/**
* * The life-cycle status of a fleet location. *
* * @param status * The life-cycle status of a fleet location. * @see FleetStatus */ public void setStatus(String status) { this.status = status; } /** ** The life-cycle status of a fleet location. *
* * @return The life-cycle status of a fleet location. * @see FleetStatus */ public String getStatus() { return this.status; } /** ** The life-cycle status of a fleet location. *
* * @param status * The life-cycle status of a fleet location. * @return Returns a reference to this object so that method calls can be chained together. * @see FleetStatus */ public LocationState withStatus(String status) { setStatus(status); return this; } /** ** The life-cycle status of a fleet location. *
* * @param status * The life-cycle status of a fleet location. * @return Returns a reference to this object so that method calls can be chained together. * @see FleetStatus */ public LocationState withStatus(FleetStatus status) { this.status = status.toString(); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getLocation() != null) sb.append("Location: ").append(getLocation()).append(","); if (getStatus() != null) sb.append("Status: ").append(getStatus()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof LocationState == false) return false; LocationState other = (LocationState) obj; if (other.getLocation() == null ^ this.getLocation() == null) return false; if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false) return false; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode()); hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); return hashCode; } @Override public LocationState clone() { try { return (LocationState) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.LocationStateMarshaller.getInstance().marshall(this, protocolMarshaller); } }