/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.protocol.StructuredPojo; import com.amazonaws.protocol.ProtocolMarshaller; /** *

* Custom prioritization settings for use by a game session queue when placing new game sessions with available game * servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows: *

* *

* Changing the priority order will affect how game sessions are placed. *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class PriorityConfiguration implements Serializable, Cloneable, StructuredPojo { /** *

* The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed * once. *

* */ private java.util.List priorityOrder; /** *

* The prioritization order to use for fleet locations, when the PriorityOrder property includes * LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. *

*/ private java.util.List locationOrder; /** *

* The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed * once. *

* * * @return The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be * listed once.

*