/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class RegisterGameServerRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *
* A unique identifier for the game server group where the game server is running. *
*/ private String gameServerGroupName; /** ** A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and * must be unique across all game server groups in your Amazon Web Services account. *
*/ private String gameServerId; /** *
* The unique identifier for the instance where the game server is running. This ID is available in the instance
* metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
*
* Information that is needed to make inbound client connections to the game server. This might include the IP * address and port, DNS name, and other information. *
*/ private String connectionInfo; /** ** A set of custom game server properties, formatted as a single string value. This data is passed to a game client * or service when it requests information on game servers. *
*/ private String gameServerData; /** ** A unique identifier for the game server group where the game server is running. *
* * @param gameServerGroupName * A unique identifier for the game server group where the game server is running. */ public void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } /** ** A unique identifier for the game server group where the game server is running. *
* * @return A unique identifier for the game server group where the game server is running. */ public String getGameServerGroupName() { return this.gameServerGroupName; } /** ** A unique identifier for the game server group where the game server is running. *
* * @param gameServerGroupName * A unique identifier for the game server group where the game server is running. * @return Returns a reference to this object so that method calls can be chained together. */ public RegisterGameServerRequest withGameServerGroupName(String gameServerGroupName) { setGameServerGroupName(gameServerGroupName); return this; } /** ** A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and * must be unique across all game server groups in your Amazon Web Services account. *
* * @param gameServerId * A custom string that uniquely identifies the game server to register. Game server IDs are * developer-defined and must be unique across all game server groups in your Amazon Web Services account. */ public void setGameServerId(String gameServerId) { this.gameServerId = gameServerId; } /** ** A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and * must be unique across all game server groups in your Amazon Web Services account. *
* * @return A custom string that uniquely identifies the game server to register. Game server IDs are * developer-defined and must be unique across all game server groups in your Amazon Web Services account. */ public String getGameServerId() { return this.gameServerId; } /** ** A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and * must be unique across all game server groups in your Amazon Web Services account. *
* * @param gameServerId * A custom string that uniquely identifies the game server to register. Game server IDs are * developer-defined and must be unique across all game server groups in your Amazon Web Services account. * @return Returns a reference to this object so that method calls can be chained together. */ public RegisterGameServerRequest withGameServerId(String gameServerId) { setGameServerId(gameServerId); return this; } /** *
* The unique identifier for the instance where the game server is running. This ID is available in the instance
* metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
*
i-1234567890abcdef0.
*/
public void setInstanceId(String instanceId) {
this.instanceId = instanceId;
}
/**
*
* The unique identifier for the instance where the game server is running. This ID is available in the instance
* metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
*
i-1234567890abcdef0.
*/
public String getInstanceId() {
return this.instanceId;
}
/**
*
* The unique identifier for the instance where the game server is running. This ID is available in the instance
* metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
*
i-1234567890abcdef0.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public RegisterGameServerRequest withInstanceId(String instanceId) {
setInstanceId(instanceId);
return this;
}
/**
* * Information that is needed to make inbound client connections to the game server. This might include the IP * address and port, DNS name, and other information. *
* * @param connectionInfo * Information that is needed to make inbound client connections to the game server. This might include the * IP address and port, DNS name, and other information. */ public void setConnectionInfo(String connectionInfo) { this.connectionInfo = connectionInfo; } /** ** Information that is needed to make inbound client connections to the game server. This might include the IP * address and port, DNS name, and other information. *
* * @return Information that is needed to make inbound client connections to the game server. This might include the * IP address and port, DNS name, and other information. */ public String getConnectionInfo() { return this.connectionInfo; } /** ** Information that is needed to make inbound client connections to the game server. This might include the IP * address and port, DNS name, and other information. *
* * @param connectionInfo * Information that is needed to make inbound client connections to the game server. This might include the * IP address and port, DNS name, and other information. * @return Returns a reference to this object so that method calls can be chained together. */ public RegisterGameServerRequest withConnectionInfo(String connectionInfo) { setConnectionInfo(connectionInfo); return this; } /** ** A set of custom game server properties, formatted as a single string value. This data is passed to a game client * or service when it requests information on game servers. *
* * @param gameServerData * A set of custom game server properties, formatted as a single string value. This data is passed to a game * client or service when it requests information on game servers. */ public void setGameServerData(String gameServerData) { this.gameServerData = gameServerData; } /** ** A set of custom game server properties, formatted as a single string value. This data is passed to a game client * or service when it requests information on game servers. *
* * @return A set of custom game server properties, formatted as a single string value. This data is passed to a game * client or service when it requests information on game servers. */ public String getGameServerData() { return this.gameServerData; } /** ** A set of custom game server properties, formatted as a single string value. This data is passed to a game client * or service when it requests information on game servers. *
* * @param gameServerData * A set of custom game server properties, formatted as a single string value. This data is passed to a game * client or service when it requests information on game servers. * @return Returns a reference to this object so that method calls can be chained together. */ public RegisterGameServerRequest withGameServerData(String gameServerData) { setGameServerData(gameServerData); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameServerGroupName() != null) sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(","); if (getGameServerId() != null) sb.append("GameServerId: ").append(getGameServerId()).append(","); if (getInstanceId() != null) sb.append("InstanceId: ").append(getInstanceId()).append(","); if (getConnectionInfo() != null) sb.append("ConnectionInfo: ").append(getConnectionInfo()).append(","); if (getGameServerData() != null) sb.append("GameServerData: ").append(getGameServerData()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof RegisterGameServerRequest == false) return false; RegisterGameServerRequest other = (RegisterGameServerRequest) obj; if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null) return false; if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false) return false; if (other.getGameServerId() == null ^ this.getGameServerId() == null) return false; if (other.getGameServerId() != null && other.getGameServerId().equals(this.getGameServerId()) == false) return false; if (other.getInstanceId() == null ^ this.getInstanceId() == null) return false; if (other.getInstanceId() != null && other.getInstanceId().equals(this.getInstanceId()) == false) return false; if (other.getConnectionInfo() == null ^ this.getConnectionInfo() == null) return false; if (other.getConnectionInfo() != null && other.getConnectionInfo().equals(this.getConnectionInfo()) == false) return false; if (other.getGameServerData() == null ^ this.getGameServerData() == null) return false; if (other.getGameServerData() != null && other.getGameServerData().equals(this.getGameServerData()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode()); hashCode = prime * hashCode + ((getGameServerId() == null) ? 0 : getGameServerId().hashCode()); hashCode = prime * hashCode + ((getInstanceId() == null) ? 0 : getInstanceId().hashCode()); hashCode = prime * hashCode + ((getConnectionInfo() == null) ? 0 : getConnectionInfo().hashCode()); hashCode = prime * hashCode + ((getGameServerData() == null) ? 0 : getGameServerData().hashCode()); return hashCode; } @Override public RegisterGameServerRequest clone() { return (RegisterGameServerRequest) super.clone(); } }