/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class ResumeGameServerGroupRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

*/ private String gameServerGroupName; /** *

* The activity to resume for this game server group. *

*/ private java.util.List resumeActions; /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. */ public void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @return A unique identifier for the game server group. Use either the name or ARN value. */ public String getGameServerGroupName() { return this.gameServerGroupName; } /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public ResumeGameServerGroupRequest withGameServerGroupName(String gameServerGroupName) { setGameServerGroupName(gameServerGroupName); return this; } /** *

* The activity to resume for this game server group. *

* * @return The activity to resume for this game server group. * @see GameServerGroupAction */ public java.util.List getResumeActions() { return resumeActions; } /** *

* The activity to resume for this game server group. *

* * @param resumeActions * The activity to resume for this game server group. * @see GameServerGroupAction */ public void setResumeActions(java.util.Collection resumeActions) { if (resumeActions == null) { this.resumeActions = null; return; } this.resumeActions = new java.util.ArrayList(resumeActions); } /** *

* The activity to resume for this game server group. *

*

* NOTE: This method appends the values to the existing list (if any). Use * {@link #setResumeActions(java.util.Collection)} or {@link #withResumeActions(java.util.Collection)} if you want * to override the existing values. *

* * @param resumeActions * The activity to resume for this game server group. * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerGroupAction */ public ResumeGameServerGroupRequest withResumeActions(String... resumeActions) { if (this.resumeActions == null) { setResumeActions(new java.util.ArrayList(resumeActions.length)); } for (String ele : resumeActions) { this.resumeActions.add(ele); } return this; } /** *

* The activity to resume for this game server group. *

* * @param resumeActions * The activity to resume for this game server group. * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerGroupAction */ public ResumeGameServerGroupRequest withResumeActions(java.util.Collection resumeActions) { setResumeActions(resumeActions); return this; } /** *

* The activity to resume for this game server group. *

* * @param resumeActions * The activity to resume for this game server group. * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerGroupAction */ public ResumeGameServerGroupRequest withResumeActions(GameServerGroupAction... resumeActions) { java.util.ArrayList resumeActionsCopy = new java.util.ArrayList(resumeActions.length); for (GameServerGroupAction value : resumeActions) { resumeActionsCopy.add(value.toString()); } if (getResumeActions() == null) { setResumeActions(resumeActionsCopy); } else { getResumeActions().addAll(resumeActionsCopy); } return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameServerGroupName() != null) sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(","); if (getResumeActions() != null) sb.append("ResumeActions: ").append(getResumeActions()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ResumeGameServerGroupRequest == false) return false; ResumeGameServerGroupRequest other = (ResumeGameServerGroupRequest) obj; if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null) return false; if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false) return false; if (other.getResumeActions() == null ^ this.getResumeActions() == null) return false; if (other.getResumeActions() != null && other.getResumeActions().equals(this.getResumeActions()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode()); hashCode = prime * hashCode + ((getResumeActions() == null) ? 0 : getResumeActions().hashCode()); return hashCode; } @Override public ResumeGameServerGroupRequest clone() { return (ResumeGameServerGroupRequest) super.clone(); } }