/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class SearchGameSessionsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *
* A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN * value. Each request must reference either a fleet ID or alias ID, but not both. *
*/ private String fleetId; /** ** A unique identifier for the alias associated with the fleet to search for active game sessions. You can use * either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *
*/ private String aliasId; /** *
* A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the
* Amazon Web Services Region code format, such as us-west-2
.
*
* String containing the search criteria for the session search. If no filter expression is included, the request
* returns results for all game sessions in the fleet that are in ACTIVE
status.
*
* A filter expression can contain one or multiple conditions. Each condition consists of the following: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Comparator -- Valid comparators are: =
, <>
, <
,
* >
, <=
, >=
.
*
* Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending
* on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must
* be escaped. Boolean and string values can only be used with the comparators =
and
* <>
. For example, the following filter expression searches on gameSessionName
: "
* FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"
.
*
* To chain multiple conditions in a single expression, use the logical keywords AND
, OR
,
* and NOT
and parentheses as needed. For example: x AND y AND NOT z
,
* NOT (x OR y)
.
*
* Session search evaluates conditions from left to right using the following precedence rules: *
*
* =
, <>
, <
, >
, <=
,
* >=
*
* Parentheses *
** NOT *
** AND *
** OR *
*
* For example, this filter expression retrieves game sessions hosting at least ten players that have an open player
* slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true"
.
*
* Instructions on how to sort the search results. If no sort expression is included, the request returns results in * random order. A sort expression consists of the following elements: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Order -- Valid sort orders are ASC
(ascending) and DESC
(descending).
*
* For example, this sort expression returns the oldest active sessions first:
* "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are
* returned at the end of the list.
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher
* than 20.
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
*/ private String nextToken; /** ** A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN * value. Each request must reference either a fleet ID or alias ID, but not both. *
* * @param fleetId * A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or * ARN value. Each request must reference either a fleet ID or alias ID, but not both. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** ** A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN * value. Each request must reference either a fleet ID or alias ID, but not both. *
* * @return A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or * ARN value. Each request must reference either a fleet ID or alias ID, but not both. */ public String getFleetId() { return this.fleetId; } /** ** A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN * value. Each request must reference either a fleet ID or alias ID, but not both. *
* * @param fleetId * A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or * ARN value. Each request must reference either a fleet ID or alias ID, but not both. * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** ** A unique identifier for the alias associated with the fleet to search for active game sessions. You can use * either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *
* * @param aliasId * A unique identifier for the alias associated with the fleet to search for active game sessions. You can * use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not * both. */ public void setAliasId(String aliasId) { this.aliasId = aliasId; } /** ** A unique identifier for the alias associated with the fleet to search for active game sessions. You can use * either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *
* * @return A unique identifier for the alias associated with the fleet to search for active game sessions. You can * use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not * both. */ public String getAliasId() { return this.aliasId; } /** ** A unique identifier for the alias associated with the fleet to search for active game sessions. You can use * either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *
* * @param aliasId * A unique identifier for the alias associated with the fleet to search for active game sessions. You can * use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not * both. * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withAliasId(String aliasId) { setAliasId(aliasId); return this; } /** *
* A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the
* Amazon Web Services Region code format, such as us-west-2
.
*
us-west-2
.
*/
public void setLocation(String location) {
this.location = location;
}
/**
*
* A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the
* Amazon Web Services Region code format, such as us-west-2
.
*
us-west-2
.
*/
public String getLocation() {
return this.location;
}
/**
*
* A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the
* Amazon Web Services Region code format, such as us-west-2
.
*
us-west-2
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public SearchGameSessionsRequest withLocation(String location) {
setLocation(location);
return this;
}
/**
*
* String containing the search criteria for the session search. If no filter expression is included, the request
* returns results for all game sessions in the fleet that are in ACTIVE
status.
*
* A filter expression can contain one or multiple conditions. Each condition consists of the following: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Comparator -- Valid comparators are: =
, <>
, <
,
* >
, <=
, >=
.
*
* Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending
* on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must
* be escaped. Boolean and string values can only be used with the comparators =
and
* <>
. For example, the following filter expression searches on gameSessionName
: "
* FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"
.
*
* To chain multiple conditions in a single expression, use the logical keywords AND
, OR
,
* and NOT
and parentheses as needed. For example: x AND y AND NOT z
,
* NOT (x OR y)
.
*
* Session search evaluates conditions from left to right using the following precedence rules: *
*
* =
, <>
, <
, >
, <=
,
* >=
*
* Parentheses *
** NOT *
** AND *
** OR *
*
* For example, this filter expression retrieves game sessions hosting at least ten players that have an open player
* slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true"
.
*
ACTIVE
status.
* * A filter expression can contain one or multiple conditions. Each condition consists of the following: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Comparator -- Valid comparators are: =
, <>
, <
,
* >
, <=
, >=
.
*
* Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings
* depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special
* characters must be escaped. Boolean and string values can only be used with the comparators =
* and <>
. For example, the following filter expression searches on
* gameSessionName
: "
* FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"
.
*
* To chain multiple conditions in a single expression, use the logical keywords AND
,
* OR
, and NOT
and parentheses as needed. For example:
* x AND y AND NOT z
, NOT (x OR y)
.
*
* Session search evaluates conditions from left to right using the following precedence rules: *
*
* =
, <>
, <
, >
, <=
,
* >=
*
* Parentheses *
** NOT *
** AND *
** OR *
*
* For example, this filter expression retrieves game sessions hosting at least ten players that have an open
* player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true"
.
*/
public void setFilterExpression(String filterExpression) {
this.filterExpression = filterExpression;
}
/**
*
* String containing the search criteria for the session search. If no filter expression is included, the request
* returns results for all game sessions in the fleet that are in ACTIVE
status.
*
* A filter expression can contain one or multiple conditions. Each condition consists of the following: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Comparator -- Valid comparators are: =
, <>
, <
,
* >
, <=
, >=
.
*
* Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending
* on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must
* be escaped. Boolean and string values can only be used with the comparators =
and
* <>
. For example, the following filter expression searches on gameSessionName
: "
* FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"
.
*
* To chain multiple conditions in a single expression, use the logical keywords AND
, OR
,
* and NOT
and parentheses as needed. For example: x AND y AND NOT z
,
* NOT (x OR y)
.
*
* Session search evaluates conditions from left to right using the following precedence rules: *
*
* =
, <>
, <
, >
, <=
,
* >=
*
* Parentheses *
** NOT *
** AND *
** OR *
*
* For example, this filter expression retrieves game sessions hosting at least ten players that have an open player
* slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true"
.
*
ACTIVE
status.
* * A filter expression can contain one or multiple conditions. Each condition consists of the following: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
* .
*
* Comparator -- Valid comparators are: =
, <>
, <
,
* >
, <=
, >=
.
*
* Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings
* depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special
* characters must be escaped. Boolean and string values can only be used with the comparators
* =
and <>
. For example, the following filter expression searches on
* gameSessionName
: "
* FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"
.
*
* To chain multiple conditions in a single expression, use the logical keywords AND
,
* OR
, and NOT
and parentheses as needed. For example:
* x AND y AND NOT z
, NOT (x OR y)
.
*
* Session search evaluates conditions from left to right using the following precedence rules: *
*
* =
, <>
, <
, >
, <=
,
* >=
*
* Parentheses *
** NOT *
** AND *
** OR *
*
* For example, this filter expression retrieves game sessions hosting at least ten players that have an
* open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true"
.
*/
public String getFilterExpression() {
return this.filterExpression;
}
/**
*
* String containing the search criteria for the session search. If no filter expression is included, the request
* returns results for all game sessions in the fleet that are in ACTIVE
status.
*
* A filter expression can contain one or multiple conditions. Each condition consists of the following: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Comparator -- Valid comparators are: =
, <>
, <
,
* >
, <=
, >=
.
*
* Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending
* on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must
* be escaped. Boolean and string values can only be used with the comparators =
and
* <>
. For example, the following filter expression searches on gameSessionName
: "
* FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"
.
*
* To chain multiple conditions in a single expression, use the logical keywords AND
, OR
,
* and NOT
and parentheses as needed. For example: x AND y AND NOT z
,
* NOT (x OR y)
.
*
* Session search evaluates conditions from left to right using the following precedence rules: *
*
* =
, <>
, <
, >
, <=
,
* >=
*
* Parentheses *
** NOT *
** AND *
** OR *
*
* For example, this filter expression retrieves game sessions hosting at least ten players that have an open player
* slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true"
.
*
ACTIVE
status.
* * A filter expression can contain one or multiple conditions. Each condition consists of the following: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Comparator -- Valid comparators are: =
, <>
, <
,
* >
, <=
, >=
.
*
* Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings
* depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special
* characters must be escaped. Boolean and string values can only be used with the comparators =
* and <>
. For example, the following filter expression searches on
* gameSessionName
: "
* FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"
.
*
* To chain multiple conditions in a single expression, use the logical keywords AND
,
* OR
, and NOT
and parentheses as needed. For example:
* x AND y AND NOT z
, NOT (x OR y)
.
*
* Session search evaluates conditions from left to right using the following precedence rules: *
*
* =
, <>
, <
, >
, <=
,
* >=
*
* Parentheses *
** NOT *
** AND *
** OR *
*
* For example, this filter expression retrieves game sessions hosting at least ten players that have an open
* player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true"
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public SearchGameSessionsRequest withFilterExpression(String filterExpression) {
setFilterExpression(filterExpression);
return this;
}
/**
*
* Instructions on how to sort the search results. If no sort expression is included, the request returns results in * random order. A sort expression consists of the following elements: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Order -- Valid sort orders are ASC
(ascending) and DESC
(descending).
*
* For example, this sort expression returns the oldest active sessions first:
* "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are
* returned at the end of the list.
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Order -- Valid sort orders are ASC
(ascending) and DESC
(descending).
*
* For example, this sort expression returns the oldest active sessions first:
* "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand
* are returned at the end of the list.
*/
public void setSortExpression(String sortExpression) {
this.sortExpression = sortExpression;
}
/**
*
* Instructions on how to sort the search results. If no sort expression is included, the request returns results in * random order. A sort expression consists of the following elements: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Order -- Valid sort orders are ASC
(ascending) and DESC
(descending).
*
* For example, this sort expression returns the oldest active sessions first:
* "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are
* returned at the end of the list.
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
* .
*
* Order -- Valid sort orders are ASC
(ascending) and DESC
(descending).
*
* For example, this sort expression returns the oldest active sessions first:
* "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand
* are returned at the end of the list.
*/
public String getSortExpression() {
return this.sortExpression;
}
/**
*
* Instructions on how to sort the search results. If no sort expression is included, the request returns results in * random order. A sort expression consists of the following elements: *
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Order -- Valid sort orders are ASC
(ascending) and DESC
(descending).
*
* For example, this sort expression returns the oldest active sessions first:
* "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are
* returned at the end of the list.
*
* Operand -- Name of a game session attribute. Valid values are gameSessionName
,
* gameSessionId
, gameSessionProperties
, maximumSessions
,
* creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
*
* Order -- Valid sort orders are ASC
(ascending) and DESC
(descending).
*
* For example, this sort expression returns the oldest active sessions first:
* "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand
* are returned at the end of the list.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public SearchGameSessionsRequest withSortExpression(String sortExpression) {
setSortExpression(sortExpression);
return this;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher
* than 20.
*
NextToken
to get results as
* a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or
* is set higher than 20.
*/
public void setLimit(Integer limit) {
this.limit = limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher
* than 20.
*
NextToken
to get results as
* a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or
* is set higher than 20.
*/
public Integer getLimit() {
return this.limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher
* than 20.
*
NextToken
to get results as
* a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or
* is set higher than 20.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public SearchGameSessionsRequest withLimit(Integer limit) {
setLimit(limit);
return this;
}
/**
* * A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** ** A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
* * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public String getNextToken() { return this.nextToken; } /** ** A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getAliasId() != null) sb.append("AliasId: ").append(getAliasId()).append(","); if (getLocation() != null) sb.append("Location: ").append(getLocation()).append(","); if (getFilterExpression() != null) sb.append("FilterExpression: ").append(getFilterExpression()).append(","); if (getSortExpression() != null) sb.append("SortExpression: ").append(getSortExpression()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof SearchGameSessionsRequest == false) return false; SearchGameSessionsRequest other = (SearchGameSessionsRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getAliasId() == null ^ this.getAliasId() == null) return false; if (other.getAliasId() != null && other.getAliasId().equals(this.getAliasId()) == false) return false; if (other.getLocation() == null ^ this.getLocation() == null) return false; if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false) return false; if (other.getFilterExpression() == null ^ this.getFilterExpression() == null) return false; if (other.getFilterExpression() != null && other.getFilterExpression().equals(this.getFilterExpression()) == false) return false; if (other.getSortExpression() == null ^ this.getSortExpression() == null) return false; if (other.getSortExpression() != null && other.getSortExpression().equals(this.getSortExpression()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getAliasId() == null) ? 0 : getAliasId().hashCode()); hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode()); hashCode = prime * hashCode + ((getFilterExpression() == null) ? 0 : getFilterExpression().hashCode()); hashCode = prime * hashCode + ((getSortExpression() == null) ? 0 : getSortExpression().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public SearchGameSessionsRequest clone() { return (SearchGameSessionsRequest) super.clone(); } }