* The list of connection ids, one for each connection in use by the player. *
*/ private java.util.List* The list of connection ids, one for each connection in use by the player. *
* * @return The list of connection ids, one for each connection in use by the player. */ public java.util.List* The list of connection ids, one for each connection in use by the player. *
* * @param connections * The list of connection ids, one for each connection in use by the player. */ public void setConnections(java.util.Collection* The list of connection ids, one for each connection in use by the player. *
** NOTE: This method appends the values to the existing list (if any). Use * {@link #setConnections(java.util.Collection)} or {@link #withConnections(java.util.Collection)} if you want to * override the existing values. *
* * @param connections * The list of connection ids, one for each connection in use by the player. * @return Returns a reference to this object so that method calls can be chained together. */ public GetPlayerConnectionStatusResult withConnections(Connection... connections) { if (this.connections == null) { setConnections(new java.util.ArrayList* The list of connection ids, one for each connection in use by the player. *
* * @param connections * The list of connection ids, one for each connection in use by the player. * @return Returns a reference to this object so that method calls can be chained together. */ public GetPlayerConnectionStatusResult withConnections(java.util.Collection