/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.mediaconvert.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.protocol.StructuredPojo; import com.amazonaws.protocol.ProtocolMarshaller; /** * Required when you set Codec to the value VC3 * * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/Vc3Settings" target="_top">AWS API * Documentation</a> */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class Vc3Settings implements Serializable, Cloneable, StructuredPojo { /** * If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to * keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, * choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal * approximations of fractions. If you choose Custom, specify your frame rate as a fraction. */ private String framerateControl; /** * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically * simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For * numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might * introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has * already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. * FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding * time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at * least 128x96. */ private String framerateConversionAlgorithm; /** * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For * example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this * example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use * frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976. */ private Integer framerateDenominator; /** * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For * example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this * example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame * rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976. */ private Integer framerateNumerator; /** * Optional. Choose the scan line type for this output. If you don't specify a value, MediaConvert will create a * progressive output. */ private String interlaceMode; /** * Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this * situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each * progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic * interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate * conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output * frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to * basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You * can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than * Progressive. */ private String scanTypeConversionMode; /** * Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to * create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling this setting * will slightly reduce the duration of your video. Related settings: You must also set Framerate to 25. */ private String slowPal; /** * When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is * interlaced, you can optionally enable hard telecine to create a smoother picture. When you keep the default * value, None, MediaConvert does a standard frame rate conversion to 29.97 without doing anything with the field * polarity to create a smoother picture. */ private String telecine; /** * Specify the VC3 class to choose the quality characteristics for this output. VC3 class, together with the * settings Framerate (framerateNumerator and framerateDenominator) and Resolution (height and width), determine * your output bitrate. For example, say that your video resolution is 1920x1080 and your framerate is 29.97. Then * Class 145 gives you an output with a bitrate of approximately 145 Mbps and Class 220 gives you and output with a * bitrate of approximately 220 Mbps. VC3 class also specifies the color bit depth of your output. */ private String vc3Class; /** * If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to * keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, * choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal * approximations of fractions. If you choose Custom, specify your frame rate as a fraction. * * @param framerateControl * If you are using the console, use the Framerate setting to specify the frame rate for this output. If you * want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate * conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a * fraction. * @see Vc3FramerateControl */ public void setFramerateControl(String framerateControl) { this.framerateControl = framerateControl; } /** * If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to * keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, * choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal * approximations of fractions. If you choose Custom, specify your frame rate as a fraction. * * @return If you are using the console, use the Framerate setting to specify the frame rate for this output. If you * want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate * conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a * fraction. * @see Vc3FramerateControl */ public String getFramerateControl() { return this.framerateControl; } /** * If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to * keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, * choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal * approximations of fractions. If you choose Custom, specify your frame rate as a fraction. * * @param framerateControl * If you are using the console, use the Framerate setting to specify the frame rate for this output. If you * want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate * conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a * fraction. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3FramerateControl */ public Vc3Settings withFramerateControl(String framerateControl) { setFramerateControl(framerateControl); return this; } /** * If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to * keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, * choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal * approximations of fractions. If you choose Custom, specify your frame rate as a fraction. * * @param framerateControl * If you are using the console, use the Framerate setting to specify the frame rate for this output. If you * want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate * conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a * fraction. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3FramerateControl */ public Vc3Settings withFramerateControl(Vc3FramerateControl framerateControl) { this.framerateControl = framerateControl.toString(); return this; } /** * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically * simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For * numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might * introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has * already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. * FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding * time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at * least 128x96. * * @param framerateConversionAlgorithm * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For * numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, * Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in * a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, * especially if your source video has already been converted from its original cadence: Choose FrameFormer * to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note * that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you * choose FrameFormer, your input video resolution must be at least 128x96. * @see Vc3FramerateConversionAlgorithm */ public void setFramerateConversionAlgorithm(String framerateConversionAlgorithm) { this.framerateConversionAlgorithm = framerateConversionAlgorithm; } /** * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically * simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For * numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might * introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has * already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. * FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding * time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at * least 128x96. * * @return Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For * numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, * Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results * in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, * especially if your source video has already been converted from its original cadence: Choose FrameFormer * to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note * that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you * choose FrameFormer, your input video resolution must be at least 128x96. * @see Vc3FramerateConversionAlgorithm */ public String getFramerateConversionAlgorithm() { return this.framerateConversionAlgorithm; } /** * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically * simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For * numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might * introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has * already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. * FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding * time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at * least 128x96. * * @param framerateConversionAlgorithm * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For * numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, * Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in * a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, * especially if your source video has already been converted from its original cadence: Choose FrameFormer * to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note * that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you * choose FrameFormer, your input video resolution must be at least 128x96. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3FramerateConversionAlgorithm */ public Vc3Settings withFramerateConversionAlgorithm(String framerateConversionAlgorithm) { setFramerateConversionAlgorithm(framerateConversionAlgorithm); return this; } /** * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically * simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For * numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might * introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has * already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. * FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding * time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at * least 128x96. * * @param framerateConversionAlgorithm * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For * numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, * Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in * a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, * especially if your source video has already been converted from its original cadence: Choose FrameFormer * to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note * that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you * choose FrameFormer, your input video resolution must be at least 128x96. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3FramerateConversionAlgorithm */ public Vc3Settings withFramerateConversionAlgorithm(Vc3FramerateConversionAlgorithm framerateConversionAlgorithm) { this.framerateConversionAlgorithm = framerateConversionAlgorithm.toString(); return this; } /** * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For * example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this * example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use * frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976. * * @param framerateDenominator * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a * fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of * this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console * for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In * this example, specify 23.976. */ public void setFramerateDenominator(Integer framerateDenominator) { this.framerateDenominator = framerateDenominator; } /** * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For * example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this * example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use * frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976. * * @return When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a * fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of * this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console * for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. * In this example, specify 23.976. */ public Integer getFramerateDenominator() { return this.framerateDenominator; } /** * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For * example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this * example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use * frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976. * * @param framerateDenominator * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a * fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of * this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console * for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In * this example, specify 23.976. * @return Returns a reference to this object so that method calls can be chained together. */ public Vc3Settings withFramerateDenominator(Integer framerateDenominator) { setFramerateDenominator(framerateDenominator); return this; } /** * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For * example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this * example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame * rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976. * * @param framerateNumerator * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a * fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this * fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for * transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In * this example, specify 23.976. */ public void setFramerateNumerator(Integer framerateNumerator) { this.framerateNumerator = framerateNumerator; } /** * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For * example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this * example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame * rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976. * * @return When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a * fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this * fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for * transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In * this example, specify 23.976. */ public Integer getFramerateNumerator() { return this.framerateNumerator; } /** * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For * example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this * example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame * rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976. * * @param framerateNumerator * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a * fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this * fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for * transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In * this example, specify 23.976. * @return Returns a reference to this object so that method calls can be chained together. */ public Vc3Settings withFramerateNumerator(Integer framerateNumerator) { setFramerateNumerator(framerateNumerator); return this; } /** * Optional. Choose the scan line type for this output. If you don't specify a value, MediaConvert will create a * progressive output. * * @param interlaceMode * Optional. Choose the scan line type for this output. If you don't specify a value, MediaConvert will * create a progressive output. * @see Vc3InterlaceMode */ public void setInterlaceMode(String interlaceMode) { this.interlaceMode = interlaceMode; } /** * Optional. Choose the scan line type for this output. If you don't specify a value, MediaConvert will create a * progressive output. * * @return Optional. Choose the scan line type for this output. If you don't specify a value, MediaConvert will * create a progressive output. * @see Vc3InterlaceMode */ public String getInterlaceMode() { return this.interlaceMode; } /** * Optional. Choose the scan line type for this output. If you don't specify a value, MediaConvert will create a * progressive output. * * @param interlaceMode * Optional. Choose the scan line type for this output. If you don't specify a value, MediaConvert will * create a progressive output. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3InterlaceMode */ public Vc3Settings withInterlaceMode(String interlaceMode) { setInterlaceMode(interlaceMode); return this; } /** * Optional. Choose the scan line type for this output. If you don't specify a value, MediaConvert will create a * progressive output. * * @param interlaceMode * Optional. Choose the scan line type for this output. If you don't specify a value, MediaConvert will * create a progressive output. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3InterlaceMode */ public Vc3Settings withInterlaceMode(Vc3InterlaceMode interlaceMode) { this.interlaceMode = interlaceMode.toString(); return this; } /** * Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this * situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each * progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic * interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate * conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output * frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to * basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You * can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than * Progressive. * * @param scanTypeConversionMode * Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In * this situation, choose Optimized interlacing to create a better quality interlaced output. In this case, * each progressive frame from the input corresponds to an interlaced field in the output. Keep the default * value, Basic interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs * any frame rate conversion first and then interlaces the frames. When you choose Optimized interlacing and * you set your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert * automatically falls back to basic interlacing. Required settings: To use optimized interlacing, you must * set Telecine to None or Soft. You can't use optimized interlacing for hard telecine outputs. You must also * set Interlace mode to a value other than Progressive. * @see Vc3ScanTypeConversionMode */ public void setScanTypeConversionMode(String scanTypeConversionMode) { this.scanTypeConversionMode = scanTypeConversionMode; } /** * Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this * situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each * progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic * interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate * conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output * frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to * basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You * can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than * Progressive. * * @return Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In * this situation, choose Optimized interlacing to create a better quality interlaced output. In this case, * each progressive frame from the input corresponds to an interlaced field in the output. Keep the default * value, Basic interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs * any frame rate conversion first and then interlaces the frames. When you choose Optimized interlacing and * you set your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert * automatically falls back to basic interlacing. Required settings: To use optimized interlacing, you must * set Telecine to None or Soft. You can't use optimized interlacing for hard telecine outputs. You must * also set Interlace mode to a value other than Progressive. * @see Vc3ScanTypeConversionMode */ public String getScanTypeConversionMode() { return this.scanTypeConversionMode; } /** * Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this * situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each * progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic * interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate * conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output * frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to * basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You * can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than * Progressive. * * @param scanTypeConversionMode * Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In * this situation, choose Optimized interlacing to create a better quality interlaced output. In this case, * each progressive frame from the input corresponds to an interlaced field in the output. Keep the default * value, Basic interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs * any frame rate conversion first and then interlaces the frames. When you choose Optimized interlacing and * you set your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert * automatically falls back to basic interlacing. Required settings: To use optimized interlacing, you must * set Telecine to None or Soft. You can't use optimized interlacing for hard telecine outputs. You must also * set Interlace mode to a value other than Progressive. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3ScanTypeConversionMode */ public Vc3Settings withScanTypeConversionMode(String scanTypeConversionMode) { setScanTypeConversionMode(scanTypeConversionMode); return this; } /** * Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this * situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each * progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic * interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate * conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output * frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to * basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You * can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than * Progressive. * * @param scanTypeConversionMode * Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In * this situation, choose Optimized interlacing to create a better quality interlaced output. In this case, * each progressive frame from the input corresponds to an interlaced field in the output. Keep the default * value, Basic interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs * any frame rate conversion first and then interlaces the frames. When you choose Optimized interlacing and * you set your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert * automatically falls back to basic interlacing. Required settings: To use optimized interlacing, you must * set Telecine to None or Soft. You can't use optimized interlacing for hard telecine outputs. You must also * set Interlace mode to a value other than Progressive. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3ScanTypeConversionMode */ public Vc3Settings withScanTypeConversionMode(Vc3ScanTypeConversionMode scanTypeConversionMode) { this.scanTypeConversionMode = scanTypeConversionMode.toString(); return this; } /** * Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to * create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling this setting * will slightly reduce the duration of your video. Related settings: You must also set Framerate to 25. * * @param slowPal * Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL * to create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling * this setting will slightly reduce the duration of your video. Related settings: You must also set * Framerate to 25. * @see Vc3SlowPal */ public void setSlowPal(String slowPal) { this.slowPal = slowPal; } /** * Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to * create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling this setting * will slightly reduce the duration of your video. Related settings: You must also set Framerate to 25. * * @return Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL * to create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling * this setting will slightly reduce the duration of your video. Related settings: You must also set * Framerate to 25. * @see Vc3SlowPal */ public String getSlowPal() { return this.slowPal; } /** * Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to * create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling this setting * will slightly reduce the duration of your video. Related settings: You must also set Framerate to 25. * * @param slowPal * Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL * to create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling * this setting will slightly reduce the duration of your video. Related settings: You must also set * Framerate to 25. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3SlowPal */ public Vc3Settings withSlowPal(String slowPal) { setSlowPal(slowPal); return this; } /** * Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to * create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling this setting * will slightly reduce the duration of your video. Related settings: You must also set Framerate to 25. * * @param slowPal * Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL * to create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling * this setting will slightly reduce the duration of your video. Related settings: You must also set * Framerate to 25. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3SlowPal */ public Vc3Settings withSlowPal(Vc3SlowPal slowPal) { this.slowPal = slowPal.toString(); return this; } /** * When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is * interlaced, you can optionally enable hard telecine to create a smoother picture. When you keep the default * value, None, MediaConvert does a standard frame rate conversion to 29.97 without doing anything with the field * polarity to create a smoother picture. * * @param telecine * When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan * type is interlaced, you can optionally enable hard telecine to create a smoother picture. When you keep * the default value, None, MediaConvert does a standard frame rate conversion to 29.97 without doing * anything with the field polarity to create a smoother picture. * @see Vc3Telecine */ public void setTelecine(String telecine) { this.telecine = telecine; } /** * When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is * interlaced, you can optionally enable hard telecine to create a smoother picture. When you keep the default * value, None, MediaConvert does a standard frame rate conversion to 29.97 without doing anything with the field * polarity to create a smoother picture. * * @return When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan * type is interlaced, you can optionally enable hard telecine to create a smoother picture. When you keep * the default value, None, MediaConvert does a standard frame rate conversion to 29.97 without doing * anything with the field polarity to create a smoother picture. * @see Vc3Telecine */ public String getTelecine() { return this.telecine; } /** * When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is * interlaced, you can optionally enable hard telecine to create a smoother picture. When you keep the default * value, None, MediaConvert does a standard frame rate conversion to 29.97 without doing anything with the field * polarity to create a smoother picture. * * @param telecine * When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan * type is interlaced, you can optionally enable hard telecine to create a smoother picture. When you keep * the default value, None, MediaConvert does a standard frame rate conversion to 29.97 without doing * anything with the field polarity to create a smoother picture. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3Telecine */ public Vc3Settings withTelecine(String telecine) { setTelecine(telecine); return this; } /** * When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is * interlaced, you can optionally enable hard telecine to create a smoother picture. When you keep the default * value, None, MediaConvert does a standard frame rate conversion to 29.97 without doing anything with the field * polarity to create a smoother picture. * * @param telecine * When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan * type is interlaced, you can optionally enable hard telecine to create a smoother picture. When you keep * the default value, None, MediaConvert does a standard frame rate conversion to 29.97 without doing * anything with the field polarity to create a smoother picture. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3Telecine */ public Vc3Settings withTelecine(Vc3Telecine telecine) { this.telecine = telecine.toString(); return this; } /** * Specify the VC3 class to choose the quality characteristics for this output. VC3 class, together with the * settings Framerate (framerateNumerator and framerateDenominator) and Resolution (height and width), determine * your output bitrate. For example, say that your video resolution is 1920x1080 and your framerate is 29.97. Then * Class 145 gives you an output with a bitrate of approximately 145 Mbps and Class 220 gives you and output with a * bitrate of approximately 220 Mbps. VC3 class also specifies the color bit depth of your output. * * @param vc3Class * Specify the VC3 class to choose the quality characteristics for this output. VC3 class, together with the * settings Framerate (framerateNumerator and framerateDenominator) and Resolution (height and width), * determine your output bitrate. For example, say that your video resolution is 1920x1080 and your framerate * is 29.97. Then Class 145 gives you an output with a bitrate of approximately 145 Mbps and Class 220 gives * you and output with a bitrate of approximately 220 Mbps. VC3 class also specifies the color bit depth of * your output. * @see Vc3Class */ public void setVc3Class(String vc3Class) { this.vc3Class = vc3Class; } /** * Specify the VC3 class to choose the quality characteristics for this output. VC3 class, together with the * settings Framerate (framerateNumerator and framerateDenominator) and Resolution (height and width), determine * your output bitrate. For example, say that your video resolution is 1920x1080 and your framerate is 29.97. Then * Class 145 gives you an output with a bitrate of approximately 145 Mbps and Class 220 gives you and output with a * bitrate of approximately 220 Mbps. VC3 class also specifies the color bit depth of your output. * * @return Specify the VC3 class to choose the quality characteristics for this output. VC3 class, together with the * settings Framerate (framerateNumerator and framerateDenominator) and Resolution (height and width), * determine your output bitrate. For example, say that your video resolution is 1920x1080 and your * framerate is 29.97. Then Class 145 gives you an output with a bitrate of approximately 145 Mbps and Class * 220 gives you and output with a bitrate of approximately 220 Mbps. VC3 class also specifies the color bit * depth of your output. * @see Vc3Class */ public String getVc3Class() { return this.vc3Class; } /** * Specify the VC3 class to choose the quality characteristics for this output. VC3 class, together with the * settings Framerate (framerateNumerator and framerateDenominator) and Resolution (height and width), determine * your output bitrate. For example, say that your video resolution is 1920x1080 and your framerate is 29.97. Then * Class 145 gives you an output with a bitrate of approximately 145 Mbps and Class 220 gives you and output with a * bitrate of approximately 220 Mbps. VC3 class also specifies the color bit depth of your output. * * @param vc3Class * Specify the VC3 class to choose the quality characteristics for this output. VC3 class, together with the * settings Framerate (framerateNumerator and framerateDenominator) and Resolution (height and width), * determine your output bitrate. For example, say that your video resolution is 1920x1080 and your framerate * is 29.97. Then Class 145 gives you an output with a bitrate of approximately 145 Mbps and Class 220 gives * you and output with a bitrate of approximately 220 Mbps. VC3 class also specifies the color bit depth of * your output. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3Class */ public Vc3Settings withVc3Class(String vc3Class) { setVc3Class(vc3Class); return this; } /** * Specify the VC3 class to choose the quality characteristics for this output. VC3 class, together with the * settings Framerate (framerateNumerator and framerateDenominator) and Resolution (height and width), determine * your output bitrate. For example, say that your video resolution is 1920x1080 and your framerate is 29.97. Then * Class 145 gives you an output with a bitrate of approximately 145 Mbps and Class 220 gives you and output with a * bitrate of approximately 220 Mbps. VC3 class also specifies the color bit depth of your output. * * @param vc3Class * Specify the VC3 class to choose the quality characteristics for this output. VC3 class, together with the * settings Framerate (framerateNumerator and framerateDenominator) and Resolution (height and width), * determine your output bitrate. For example, say that your video resolution is 1920x1080 and your framerate * is 29.97. Then Class 145 gives you an output with a bitrate of approximately 145 Mbps and Class 220 gives * you and output with a bitrate of approximately 220 Mbps. VC3 class also specifies the color bit depth of * your output. * @return Returns a reference to this object so that method calls can be chained together. * @see Vc3Class */ public Vc3Settings withVc3Class(Vc3Class vc3Class) { this.vc3Class = vc3Class.toString(); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFramerateControl() != null) sb.append("FramerateControl: ").append(getFramerateControl()).append(","); if (getFramerateConversionAlgorithm() != null) sb.append("FramerateConversionAlgorithm: ").append(getFramerateConversionAlgorithm()).append(","); if (getFramerateDenominator() != null) sb.append("FramerateDenominator: ").append(getFramerateDenominator()).append(","); if (getFramerateNumerator() != null) sb.append("FramerateNumerator: ").append(getFramerateNumerator()).append(","); if (getInterlaceMode() != null) sb.append("InterlaceMode: ").append(getInterlaceMode()).append(","); if (getScanTypeConversionMode() != null) sb.append("ScanTypeConversionMode: ").append(getScanTypeConversionMode()).append(","); if (getSlowPal() != null) sb.append("SlowPal: ").append(getSlowPal()).append(","); if (getTelecine() != null) sb.append("Telecine: ").append(getTelecine()).append(","); if (getVc3Class() != null) sb.append("Vc3Class: ").append(getVc3Class()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof Vc3Settings == false) return false; Vc3Settings other = (Vc3Settings) obj; if (other.getFramerateControl() == null ^ this.getFramerateControl() == null) return false; if (other.getFramerateControl() != null && other.getFramerateControl().equals(this.getFramerateControl()) == false) return false; if (other.getFramerateConversionAlgorithm() == null ^ this.getFramerateConversionAlgorithm() == null) return false; if (other.getFramerateConversionAlgorithm() != null && other.getFramerateConversionAlgorithm().equals(this.getFramerateConversionAlgorithm()) == false) return false; if (other.getFramerateDenominator() == null ^ this.getFramerateDenominator() == null) return false; if (other.getFramerateDenominator() != null && other.getFramerateDenominator().equals(this.getFramerateDenominator()) == false) return false; if (other.getFramerateNumerator() == null ^ this.getFramerateNumerator() == null) return false; if (other.getFramerateNumerator() != null && other.getFramerateNumerator().equals(this.getFramerateNumerator()) == false) return false; if (other.getInterlaceMode() == null ^ this.getInterlaceMode() == null) return false; if (other.getInterlaceMode() != null && other.getInterlaceMode().equals(this.getInterlaceMode()) == false) return false; if (other.getScanTypeConversionMode() == null ^ this.getScanTypeConversionMode() == null) return false; if (other.getScanTypeConversionMode() != null && other.getScanTypeConversionMode().equals(this.getScanTypeConversionMode()) == false) return false; if (other.getSlowPal() == null ^ this.getSlowPal() == null) return false; if (other.getSlowPal() != null && other.getSlowPal().equals(this.getSlowPal()) == false) return false; if (other.getTelecine() == null ^ this.getTelecine() == null) return false; if (other.getTelecine() != null && other.getTelecine().equals(this.getTelecine()) == false) return false; if (other.getVc3Class() == null ^ this.getVc3Class() == null) return false; if (other.getVc3Class() != null && other.getVc3Class().equals(this.getVc3Class()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFramerateControl() == null) ? 0 : getFramerateControl().hashCode()); hashCode = prime * hashCode + ((getFramerateConversionAlgorithm() == null) ? 0 : getFramerateConversionAlgorithm().hashCode()); hashCode = prime * hashCode + ((getFramerateDenominator() == null) ? 0 : getFramerateDenominator().hashCode()); hashCode = prime * hashCode + ((getFramerateNumerator() == null) ? 0 : getFramerateNumerator().hashCode()); hashCode = prime * hashCode + ((getInterlaceMode() == null) ? 0 : getInterlaceMode().hashCode()); hashCode = prime * hashCode + ((getScanTypeConversionMode() == null) ? 0 : getScanTypeConversionMode().hashCode()); hashCode = prime * hashCode + ((getSlowPal() == null) ? 0 : getSlowPal().hashCode()); hashCode = prime * hashCode + ((getTelecine() == null) ? 0 : getTelecine().hashCode()); hashCode = prime * hashCode + ((getVc3Class() == null) ? 0 : getVc3Class().hashCode()); return hashCode; } @Override public Vc3Settings clone() { try { return (Vc3Settings) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.mediaconvert.model.transform.Vc3SettingsMarshaller.getInstance().marshall(this, protocolMarshaller); } }