/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the events-2015-10-07.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.CloudWatchEvents.Model
{
///
/// Container for the parameters to the DescribeReplay operation.
/// Retrieves details about a replay. Use DescribeReplay
to determine the
/// progress of a running replay. A replay processes events to replay based on the time
/// in the event, and replays them using 1 minute intervals. If you use StartReplay
/// and specify an EventStartTime
and an EventEndTime
that covers
/// a 20 minute time range, the events are replayed from the first minute of that 20 minute
/// range first. Then the events from the second minute are replayed. You can use DescribeReplay
/// to determine the progress of a replay. The value returned for EventLastReplayedTime
/// indicates the time within the specified time range associated with the last event
/// replayed.
///
public partial class DescribeReplayRequest : AmazonCloudWatchEventsRequest
{
private string _replayName;
///
/// Gets and sets the property ReplayName.
///
/// The name of the replay to retrieve.
///
///
[AWSProperty(Required=true, Min=1, Max=64)]
public string ReplayName
{
get { return this._replayName; }
set { this._replayName = value; }
}
// Check to see if ReplayName property is set
internal bool IsSetReplayName()
{
return this._replayName != null;
}
}
}