/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the events-2015-10-07.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.CloudWatchEvents.Model { /// /// Container for the parameters to the DescribeReplay operation. /// Retrieves details about a replay. Use DescribeReplay to determine the /// progress of a running replay. A replay processes events to replay based on the time /// in the event, and replays them using 1 minute intervals. If you use StartReplay /// and specify an EventStartTime and an EventEndTime that covers /// a 20 minute time range, the events are replayed from the first minute of that 20 minute /// range first. Then the events from the second minute are replayed. You can use DescribeReplay /// to determine the progress of a replay. The value returned for EventLastReplayedTime /// indicates the time within the specified time range associated with the last event /// replayed. /// public partial class DescribeReplayRequest : AmazonCloudWatchEventsRequest { private string _replayName; /// /// Gets and sets the property ReplayName. /// /// The name of the replay to retrieve. /// /// [AWSProperty(Required=true, Min=1, Max=64)] public string ReplayName { get { return this._replayName; } set { this._replayName = value; } } // Check to see if ReplayName property is set internal bool IsSetReplayName() { return this._replayName != null; } } }