/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Amazon GameLift Anywhere configuration options for your Anywhere fleets. /// public partial class AnywhereConfiguration { private string _cost; /// /// Gets and sets the property Cost. /// /// The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your /// fleet to balance usage in queues. For more information about queues, see Setting /// up queues in the Amazon GameLift Developer Guide. /// /// [AWSProperty(Required=true, Min=1, Max=11)] public string Cost { get { return this._cost; } set { this._cost = value; } } // Check to see if Cost property is set internal bool IsSetCost() { return this._cost != null; } } }