/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Values for use in player attribute key-value pairs. This object lets you specify an
/// attribute value using any of the valid data types: string, number, string array, or
/// data map. Each AttributeValue
object can use only one of the available
/// properties.
///
public partial class AttributeValue
{
private double? _n;
private string _s;
private Dictionary _sdm = new Dictionary();
private List _sl = new List();
///
/// Gets and sets the property N.
///
/// For number values, expressed as double.
///
///
public double N
{
get { return this._n.GetValueOrDefault(); }
set { this._n = value; }
}
// Check to see if N property is set
internal bool IsSetN()
{
return this._n.HasValue;
}
///
/// Gets and sets the property S.
///
/// For single string values. Maximum string length is 100 characters.
///
///
[AWSProperty(Min=1, Max=100)]
public string S
{
get { return this._s; }
set { this._s = value; }
}
// Check to see if S property is set
internal bool IsSetS()
{
return this._s != null;
}
///
/// Gets and sets the property SDM.
///
/// For a map of up to 10 data type:value pairs. Maximum length for each string value
/// is 100 characters.
///
///
public Dictionary SDM
{
get { return this._sdm; }
set { this._sdm = value; }
}
// Check to see if SDM property is set
internal bool IsSetSDM()
{
return this._sdm != null && this._sdm.Count > 0;
}
///
/// Gets and sets the property SL.
///
/// For a list of up to 100 strings. Maximum length for each string is 100 characters.
/// Duplicate values are not recognized; all occurrences of the repeated value after the
/// first of a repeated value are ignored.
///
///
public List SL
{
get { return this._sl; }
set { this._sl = value; }
}
// Check to see if SL property is set
internal bool IsSetSL()
{
return this._sl != null && this._sl.Count > 0;
}
}
}