/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the ClaimGameServer operation. /// This operation is used with the Amazon GameLift FleetIQ solution and game server /// groups. /// /// /// /// Locates an available game server and temporarily reserves it to host gameplay and /// players. This operation is called from a game client or client service (such as a /// matchmaker) to request hosting resources for a new game session. In response, Amazon /// GameLift FleetIQ locates an available game server, places it in CLAIMED /// status for 60 seconds, and returns connection information that players can use to /// connect to the game server. /// /// /// /// To claim a game server, identify a game server group. You can also specify a game /// server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. /// Optionally, include game data to pass to the game server at the start of a game session, /// such as a game map or player information. Add filter options to further restrict how /// a game server is chosen, such as only allowing game servers on ACTIVE /// instances to be claimed. /// /// /// /// When a game server is successfully claimed, connection information is returned. A /// claimed game server's utilization status remains AVAILABLE while the /// claim status is set to CLAIMED for up to 60 seconds. This time period /// gives the game server time to update its status to UTILIZED after players /// join. If the game server's status is not updated within 60 seconds, the game server /// reverts to unclaimed status and is available to be claimed by another request. The /// claim time period is a fixed value and is not configurable. /// /// /// /// If you try to claim a specific game server, this request will fail in the following /// cases: /// /// /// /// Learn more /// /// /// /// Amazon /// GameLift FleetIQ Guide /// /// public partial class ClaimGameServerRequest : AmazonGameLiftRequest { private ClaimFilterOption _filterOption; private string _gameServerData; private string _gameServerGroupName; private string _gameServerId; /// /// Gets and sets the property FilterOption. /// /// Object that restricts how a claimed game server is chosen. /// /// public ClaimFilterOption FilterOption { get { return this._filterOption; } set { this._filterOption = value; } } // Check to see if FilterOption property is set internal bool IsSetFilterOption() { return this._filterOption != null; } /// /// Gets and sets the property GameServerData. /// /// A set of custom game server properties, formatted as a single string value. This data /// is passed to a game client or service when it requests information on game servers. /// /// /// [AWSProperty(Min=1, Max=1024)] public string GameServerData { get { return this._gameServerData; } set { this._gameServerData = value; } } // Check to see if GameServerData property is set internal bool IsSetGameServerData() { return this._gameServerData != null; } /// /// Gets and sets the property GameServerGroupName. /// /// A unique identifier for the game server group where the game server is running. If /// you are not specifying a game server to claim, this value identifies where you want /// Amazon GameLift FleetIQ to look for an available game server to claim. /// /// [AWSProperty(Required=true, Min=1, Max=256)] public string GameServerGroupName { get { return this._gameServerGroupName; } set { this._gameServerGroupName = value; } } // Check to see if GameServerGroupName property is set internal bool IsSetGameServerGroupName() { return this._gameServerGroupName != null; } /// /// Gets and sets the property GameServerId. /// /// A custom string that uniquely identifies the game server to claim. If this parameter /// is left empty, Amazon GameLift FleetIQ searches for an available game server in the /// specified game server group. /// /// [AWSProperty(Min=3, Max=128)] public string GameServerId { get { return this._gameServerId; } set { this._gameServerId = value; } } // Check to see if GameServerId property is set internal bool IsSetGameServerId() { return this._gameServerId != null; } } }