/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the CreateAlias operation. /// Creates an alias for a fleet. In most situations, you can use an alias ID in place /// of a fleet ID. An alias provides a level of abstraction for a fleet that is useful /// when redirecting player traffic from one fleet to another, such as when updating your /// game build. /// /// /// /// Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. /// A simple alias points to an active fleet. A terminal alias is used to display messaging /// or link to a URL instead of routing players to an active fleet. For example, you might /// use a terminal alias when a game version is no longer supported and you want to direct /// players to an upgrade site. /// /// /// /// To create a fleet alias, specify an alias name, routing strategy, and optional description. /// Each simple alias can point to only one fleet, but a fleet can have multiple aliases. /// If successful, a new alias record is returned, including an alias ID and an ARN. You /// can reassign an alias to another fleet by calling UpdateAlias. /// /// /// /// Related actions /// /// /// /// All /// APIs by task /// /// public partial class CreateAliasRequest : AmazonGameLiftRequest { private string _description; private string _name; private RoutingStrategy _routingStrategy; private List _tags = new List(); /// /// Gets and sets the property Description. /// /// A human-readable description of the alias. /// /// [AWSProperty(Min=1, Max=1024)] public string Description { get { return this._description; } set { this._description = value; } } // Check to see if Description property is set internal bool IsSetDescription() { return this._description != null; } /// /// Gets and sets the property Name. /// /// A descriptive label that is associated with an alias. Alias names do not need to be /// unique. /// /// [AWSProperty(Required=true, Min=1, Max=1024)] public string Name { get { return this._name; } set { this._name = value; } } // Check to see if Name property is set internal bool IsSetName() { return this._name != null; } /// /// Gets and sets the property RoutingStrategy. /// /// The routing configuration, including routing type and fleet target, for the alias. /// /// /// [AWSProperty(Required=true)] public RoutingStrategy RoutingStrategy { get { return this._routingStrategy; } set { this._routingStrategy = value; } } // Check to see if RoutingStrategy property is set internal bool IsSetRoutingStrategy() { return this._routingStrategy != null; } /// /// Gets and sets the property Tags. /// /// A list of labels to assign to the new alias resource. Tags are developer-defined key-value /// pairs. Tagging Amazon Web Services resources are useful for resource management, access /// management and cost allocation. For more information, see /// Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. /// /// [AWSProperty(Min=0, Max=200)] public List Tags { get { return this._tags; } set { this._tags = value; } } // Check to see if Tags property is set internal bool IsSetTags() { return this._tags != null && this._tags.Count > 0; } } }