/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// This is the response object from the CreateFleetLocations operation.
///
public partial class CreateFleetLocationsResponse : AmazonWebServiceResponse
{
private string _fleetArn;
private string _fleetId;
private List _locationStates = new List();
///
/// Gets and sets the property FleetArn.
///
/// The Amazon Resource Name (ARN)
/// that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs
/// are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
///
///
///
public string FleetArn
{
get { return this._fleetArn; }
set { this._fleetArn = value; }
}
// Check to see if FleetArn property is set
internal bool IsSetFleetArn()
{
return this._fleetArn != null;
}
///
/// Gets and sets the property FleetId.
///
/// A unique identifier for the fleet that was updated with new locations.
///
///
public string FleetId
{
get { return this._fleetId; }
set { this._fleetId = value; }
}
// Check to see if FleetId property is set
internal bool IsSetFleetId()
{
return this._fleetId != null;
}
///
/// Gets and sets the property LocationStates.
///
/// The remote locations that are being added to the fleet, and the life-cycle status
/// of each location. For new locations, the status is set to NEW
. During
/// location creation, Amazon GameLift updates each location's status as instances are
/// deployed there and prepared for game hosting. This list does not include the fleet
/// home Region or any remote locations that were already added to the fleet.
///
///
public List LocationStates
{
get { return this._locationStates; }
set { this._locationStates = value; }
}
// Check to see if LocationStates property is set
internal bool IsSetLocationStates()
{
return this._locationStates != null && this._locationStates.Count > 0;
}
}
}