/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// This is the response object from the CreateFleetLocations operation. /// public partial class CreateFleetLocationsResponse : AmazonWebServiceResponse { private string _fleetArn; private string _fleetId; private List _locationStates = new List(); /// /// Gets and sets the property FleetArn. /// /// The Amazon Resource Name (ARN) /// that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs /// are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. /// /// /// public string FleetArn { get { return this._fleetArn; } set { this._fleetArn = value; } } // Check to see if FleetArn property is set internal bool IsSetFleetArn() { return this._fleetArn != null; } /// /// Gets and sets the property FleetId. /// /// A unique identifier for the fleet that was updated with new locations. /// /// public string FleetId { get { return this._fleetId; } set { this._fleetId = value; } } // Check to see if FleetId property is set internal bool IsSetFleetId() { return this._fleetId != null; } /// /// Gets and sets the property LocationStates. /// /// The remote locations that are being added to the fleet, and the life-cycle status /// of each location. For new locations, the status is set to NEW. During /// location creation, Amazon GameLift updates each location's status as instances are /// deployed there and prepared for game hosting. This list does not include the fleet /// home Region or any remote locations that were already added to the fleet. /// /// public List LocationStates { get { return this._locationStates; } set { this._locationStates = value; } } // Check to see if LocationStates property is set internal bool IsSetLocationStates() { return this._locationStates != null && this._locationStates.Count > 0; } } }