/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// This is the response object from the CreateFleet operation.
///
public partial class CreateFleetResponse : AmazonWebServiceResponse
{
private FleetAttributes _fleetAttributes;
private List _locationStates = new List();
///
/// Gets and sets the property FleetAttributes.
///
/// The properties for the new fleet, including the current status. All fleets are placed
/// in NEW
status on creation.
///
///
public FleetAttributes FleetAttributes
{
get { return this._fleetAttributes; }
set { this._fleetAttributes = value; }
}
// Check to see if FleetAttributes property is set
internal bool IsSetFleetAttributes()
{
return this._fleetAttributes != null;
}
///
/// Gets and sets the property LocationStates.
///
/// The fleet's locations and life-cycle status of each location. For new fleets, the
/// status of all locations is set to NEW
. During fleet creation, Amazon
/// GameLift updates each location status as instances are deployed there and prepared
/// for game hosting. This list includes an entry for the fleet's home Region. For fleets
/// with no remote locations, only one entry, representing the home Region, is returned.
///
///
public List LocationStates
{
get { return this._locationStates; }
set { this._locationStates = value; }
}
// Check to see if LocationStates property is set
internal bool IsSetLocationStates()
{
return this._locationStates != null && this._locationStates.Count > 0;
}
}
}