/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// This is the response object from the CreateFleet operation. /// public partial class CreateFleetResponse : AmazonWebServiceResponse { private FleetAttributes _fleetAttributes; private List _locationStates = new List(); /// /// Gets and sets the property FleetAttributes. /// /// The properties for the new fleet, including the current status. All fleets are placed /// in NEW status on creation. /// /// public FleetAttributes FleetAttributes { get { return this._fleetAttributes; } set { this._fleetAttributes = value; } } // Check to see if FleetAttributes property is set internal bool IsSetFleetAttributes() { return this._fleetAttributes != null; } /// /// Gets and sets the property LocationStates. /// /// The fleet's locations and life-cycle status of each location. For new fleets, the /// status of all locations is set to NEW. During fleet creation, Amazon /// GameLift updates each location status as instances are deployed there and prepared /// for game hosting. This list includes an entry for the fleet's home Region. For fleets /// with no remote locations, only one entry, representing the home Region, is returned. /// /// public List LocationStates { get { return this._locationStates; } set { this._locationStates = value; } } // Check to see if LocationStates property is set internal bool IsSetLocationStates() { return this._locationStates != null && this._locationStates.Count > 0; } } }