/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the CreateGameServerGroup operation. /// This operation is used with the Amazon GameLift FleetIQ solution and game server /// groups. /// /// /// /// Creates a Amazon GameLift FleetIQ game server group for managing game hosting on a /// collection of Amazon Elastic Compute Cloud instances for game hosting. This operation /// creates the game server group, creates an Auto Scaling group in your Amazon Web Services /// account, and establishes a link between the two groups. You can view the status of /// your game server groups in the Amazon GameLift console. Game server group metrics /// and events are emitted to Amazon CloudWatch. /// /// /// /// Before creating a new game server group, you must have the following: /// /// /// /// To create a new game server group, specify a unique group name, IAM role and Amazon /// Elastic Compute Cloud launch template, and provide a list of instance types that can /// be used in the group. You must also set initial maximum and minimum limits on the /// group's instance count. You can optionally set an Auto Scaling policy with target /// tracking based on a Amazon GameLift FleetIQ metric. /// /// /// /// Once the game server group and corresponding Auto Scaling group are created, you have /// full access to change the Auto Scaling group's configuration as needed. Several properties /// that are set when creating a game server group, including maximum/minimum size and /// auto-scaling policy settings, must be updated directly in the Auto Scaling group. /// Keep in mind that some Auto Scaling group properties are periodically updated by Amazon /// GameLift FleetIQ as part of its balancing activities to optimize for availability /// and cost. /// /// /// /// Learn more /// /// /// /// Amazon /// GameLift FleetIQ Guide /// /// public partial class CreateGameServerGroupRequest : AmazonGameLiftRequest { private GameServerGroupAutoScalingPolicy _autoScalingPolicy; private BalancingStrategy _balancingStrategy; private string _gameServerGroupName; private GameServerProtectionPolicy _gameServerProtectionPolicy; private List _instanceDefinitions = new List(); private LaunchTemplateSpecification _launchTemplate; private int? _maxSize; private int? _minSize; private string _roleArn; private List _tags = new List(); private List _vpcSubnets = new List(); /// /// Gets and sets the property AutoScalingPolicy. /// /// Configuration settings to define a scaling policy for the Auto Scaling group that /// is optimized for game hosting. The scaling policy uses the metric "PercentUtilizedGameServers" /// to maintain a buffer of idle game servers that can immediately accommodate new games /// and players. After the Auto Scaling group is created, update this value directly in /// the Auto Scaling group using the Amazon Web Services console or APIs. /// /// public GameServerGroupAutoScalingPolicy AutoScalingPolicy { get { return this._autoScalingPolicy; } set { this._autoScalingPolicy = value; } } // Check to see if AutoScalingPolicy property is set internal bool IsSetAutoScalingPolicy() { return this._autoScalingPolicy != null; } /// /// Gets and sets the property BalancingStrategy. /// /// Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand /// Instances in the game server group. Method options include the following: /// ///
  • /// /// SPOT_ONLY - Only Spot Instances are used in the game server group. If /// Spot Instances are unavailable or not viable for game hosting, the game server group /// provides no hosting capacity until Spot Instances can again be used. Until then, no /// new instances are started, and the existing nonviable Spot Instances are terminated /// (after current gameplay ends) and are not replaced. /// ///
  • /// /// SPOT_PREFERRED - (default value) Spot Instances are used whenever available /// in the game server group. If Spot Instances are unavailable, the game server group /// continues to provide hosting capacity by falling back to On-Demand Instances. Existing /// nonviable Spot Instances are terminated (after current gameplay ends) and are replaced /// with new On-Demand Instances. /// ///
  • /// /// ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server /// group. No Spot Instances are used, even when available, while this balancing strategy /// is in force. /// ///
///
public BalancingStrategy BalancingStrategy { get { return this._balancingStrategy; } set { this._balancingStrategy = value; } } // Check to see if BalancingStrategy property is set internal bool IsSetBalancingStrategy() { return this._balancingStrategy != null; } /// /// Gets and sets the property GameServerGroupName. /// /// An identifier for the new game server group. This value is used to generate unique /// ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ /// game server group. The name must be unique per Region per Amazon Web Services account. /// /// [AWSProperty(Required=true, Min=1, Max=128)] public string GameServerGroupName { get { return this._gameServerGroupName; } set { this._gameServerGroupName = value; } } // Check to see if GameServerGroupName property is set internal bool IsSetGameServerGroupName() { return this._gameServerGroupName != null; } /// /// Gets and sets the property GameServerProtectionPolicy. /// /// A flag that indicates whether instances in the game server group are protected from /// early termination. Unprotected instances that have active game servers running might /// be terminated during a scale-down event, causing players to be dropped from the game. /// Protected instances cannot be terminated while there are active game servers running /// except in the event of a forced game server group deletion (see ). An exception to /// this is with Spot Instances, which can be terminated by Amazon Web Services regardless /// of protection status. This property is set to NO_PROTECTION by default. /// /// public GameServerProtectionPolicy GameServerProtectionPolicy { get { return this._gameServerProtectionPolicy; } set { this._gameServerProtectionPolicy = value; } } // Check to see if GameServerProtectionPolicy property is set internal bool IsSetGameServerProtectionPolicy() { return this._gameServerProtectionPolicy != null; } /// /// Gets and sets the property InstanceDefinitions. /// /// The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance /// definitions must specify at least two different instance types that are supported /// by Amazon GameLift FleetIQ. For more information on instance types, see EC2 /// Instance Types in the Amazon Elastic Compute Cloud User Guide. You can /// optionally specify capacity weighting for each instance type. If no weight value is /// specified for an instance type, it is set to the default value "1". For more information /// about capacity weighting, see /// Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling /// User Guide. /// /// [AWSProperty(Required=true, Min=2, Max=20)] public List InstanceDefinitions { get { return this._instanceDefinitions; } set { this._instanceDefinitions = value; } } // Check to see if InstanceDefinitions property is set internal bool IsSetInstanceDefinitions() { return this._instanceDefinitions != null && this._instanceDefinitions.Count > 0; } /// /// Gets and sets the property LaunchTemplate. /// /// The Amazon EC2 launch template that contains configuration settings and game server /// code to be deployed to all instances in the game server group. You can specify the /// template using either the template name or ID. For help with creating a launch template, /// see Creating /// a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud /// Auto Scaling User Guide. After the Auto Scaling group is created, update this /// value directly in the Auto Scaling group using the Amazon Web Services console or /// APIs. /// /// /// /// If you specify network interfaces in your launch template, you must explicitly set /// the property AssociatePublicIpAddress to "true". If no network interface /// is specified in the launch template, Amazon GameLift FleetIQ uses your account's default /// VPC. /// /// /// [AWSProperty(Required=true)] public LaunchTemplateSpecification LaunchTemplate { get { return this._launchTemplate; } set { this._launchTemplate = value; } } // Check to see if LaunchTemplate property is set internal bool IsSetLaunchTemplate() { return this._launchTemplate != null; } /// /// Gets and sets the property MaxSize. /// /// The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During /// automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group /// above this maximum. After the Auto Scaling group is created, update this value directly /// in the Auto Scaling group using the Amazon Web Services console or APIs. /// /// [AWSProperty(Required=true, Min=1)] public int MaxSize { get { return this._maxSize.GetValueOrDefault(); } set { this._maxSize = value; } } // Check to see if MaxSize property is set internal bool IsSetMaxSize() { return this._maxSize.HasValue; } /// /// Gets and sets the property MinSize. /// /// The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During /// automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down /// the group below this minimum. In production, this value should be set to at least /// 1. After the Auto Scaling group is created, update this value directly in the Auto /// Scaling group using the Amazon Web Services console or APIs. /// /// [AWSProperty(Required=true, Min=0)] public int MinSize { get { return this._minSize.GetValueOrDefault(); } set { this._minSize = value; } } // Check to see if MinSize property is set internal bool IsSetMinSize() { return this._minSize.HasValue; } /// /// Gets and sets the property RoleArn. /// /// The Amazon Resource Name (ARN) /// for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling /// groups. /// /// [AWSProperty(Required=true, Min=1, Max=256)] public string RoleArn { get { return this._roleArn; } set { this._roleArn = value; } } // Check to see if RoleArn property is set internal bool IsSetRoleArn() { return this._roleArn != null; } /// /// Gets and sets the property Tags. /// /// A list of labels to assign to the new game server group resource. Tags are developer-defined /// key-value pairs. Tagging Amazon Web Services resources is useful for resource management, /// access management, and cost allocation. For more information, see /// Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. /// /// [AWSProperty(Min=0, Max=200)] public List Tags { get { return this._tags; } set { this._tags = value; } } // Check to see if Tags property is set internal bool IsSetTags() { return this._tags != null && this._tags.Count > 0; } /// /// Gets and sets the property VpcSubnets. /// /// A list of virtual private cloud (VPC) subnets to use with instances in the game server /// group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. /// You can use this parameter to specify VPCs that you've set up. This property cannot /// be updated after the game server group is created, and the corresponding Auto Scaling /// group will always use the property value that is set with this request, even if the /// Auto Scaling group is updated directly. /// /// [AWSProperty(Min=1, Max=20)] public List VpcSubnets { get { return this._vpcSubnets; } set { this._vpcSubnets = value; } } // Check to see if VpcSubnets property is set internal bool IsSetVpcSubnets() { return this._vpcSubnets != null && this._vpcSubnets.Count > 0; } } }