/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the CreateLocation operation.
/// Creates a custom location for use in an Anywhere fleet.
///
public partial class CreateLocationRequest : AmazonGameLiftRequest
{
private string _locationName;
private List _tags = new List();
///
/// Gets and sets the property LocationName.
///
/// A descriptive name for the custom location.
///
///
[AWSProperty(Required=true, Min=8, Max=64)]
public string LocationName
{
get { return this._locationName; }
set { this._locationName = value; }
}
// Check to see if LocationName property is set
internal bool IsSetLocationName()
{
return this._locationName != null;
}
///
/// Gets and sets the property Tags.
///
/// A list of labels to assign to the new matchmaking configuration resource. Tags are
/// developer-defined key-value pairs. Tagging Amazon Web Services resources are useful
/// for resource management, access management and cost allocation. For more information,
/// see Tagging
/// Amazon Web Services Resources in the Amazon Web Services General Rareference.
///
///
[AWSProperty(Min=0, Max=200)]
public List Tags
{
get { return this._tags; }
set { this._tags = value; }
}
// Check to see if Tags property is set
internal bool IsSetTags()
{
return this._tags != null && this._tags.Count > 0;
}
}
}