/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the CreateMatchmakingRuleSet operation.
/// Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of
/// match to create, such as the number and size of teams. It also sets the parameters
/// for acceptable player matches, such as minimum skill level or character type.
///
///
///
/// To create a matchmaking rule set, provide unique rule set name and the rule set body
/// in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration
/// they are used with.
///
///
///
/// Since matchmaking rule sets cannot be edited, it is a good idea to check the rule
/// set syntax using ValidateMatchmakingRuleSet
/// before creating a new rule set.
///
///
///
/// Learn more
///
///
///
public partial class CreateMatchmakingRuleSetRequest : AmazonGameLiftRequest
{
private string _name;
private string _ruleSetBody;
private List _tags = new List();
///
/// Gets and sets the property Name.
///
/// A unique identifier for the matchmaking rule set. A matchmaking configuration identifies
/// the rule set it uses by this name value. Note that the rule set name is different
/// from the optional name
field in the rule set body.
///
///
[AWSProperty(Required=true, Max=128)]
public string Name
{
get { return this._name; }
set { this._name = value; }
}
// Check to see if Name property is set
internal bool IsSetName()
{
return this._name != null;
}
///
/// Gets and sets the property RuleSetBody.
///
/// A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed
/// in JSON, but most elements support a description field.
///
///
[AWSProperty(Required=true, Min=1, Max=65535)]
public string RuleSetBody
{
get { return this._ruleSetBody; }
set { this._ruleSetBody = value; }
}
// Check to see if RuleSetBody property is set
internal bool IsSetRuleSetBody()
{
return this._ruleSetBody != null;
}
///
/// Gets and sets the property Tags.
///
/// A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined
/// key-value pairs. Tagging Amazon Web Services resources are useful for resource management,
/// access management and cost allocation. For more information, see
/// Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
///
///
[AWSProperty(Min=0, Max=200)]
public List Tags
{
get { return this._tags; }
set { this._tags = value; }
}
// Check to see if Tags property is set
internal bool IsSetTags()
{
return this._tags != null && this._tags.Count > 0;
}
}
}