/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the CreateMatchmakingRuleSet operation. /// Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of /// match to create, such as the number and size of teams. It also sets the parameters /// for acceptable player matches, such as minimum skill level or character type. /// /// /// /// To create a matchmaking rule set, provide unique rule set name and the rule set body /// in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration /// they are used with. /// /// /// /// Since matchmaking rule sets cannot be edited, it is a good idea to check the rule /// set syntax using ValidateMatchmakingRuleSet /// before creating a new rule set. /// /// /// /// Learn more /// /// /// public partial class CreateMatchmakingRuleSetRequest : AmazonGameLiftRequest { private string _name; private string _ruleSetBody; private List _tags = new List(); /// /// Gets and sets the property Name. /// /// A unique identifier for the matchmaking rule set. A matchmaking configuration identifies /// the rule set it uses by this name value. Note that the rule set name is different /// from the optional name field in the rule set body. /// /// [AWSProperty(Required=true, Max=128)] public string Name { get { return this._name; } set { this._name = value; } } // Check to see if Name property is set internal bool IsSetName() { return this._name != null; } /// /// Gets and sets the property RuleSetBody. /// /// A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed /// in JSON, but most elements support a description field. /// /// [AWSProperty(Required=true, Min=1, Max=65535)] public string RuleSetBody { get { return this._ruleSetBody; } set { this._ruleSetBody = value; } } // Check to see if RuleSetBody property is set internal bool IsSetRuleSetBody() { return this._ruleSetBody != null; } /// /// Gets and sets the property Tags. /// /// A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined /// key-value pairs. Tagging Amazon Web Services resources are useful for resource management, /// access management and cost allocation. For more information, see /// Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. /// /// [AWSProperty(Min=0, Max=200)] public List Tags { get { return this._tags; } set { this._tags = value; } } // Check to see if Tags property is set internal bool IsSetTags() { return this._tags != null && this._tags.Count > 0; } } }