/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the CreatePlayerSession operation.
/// Reserves an open player slot in a game session for a player. New player sessions can
/// be created in any game session with an open slot that is in ACTIVE
status
/// and has a player creation policy of ACCEPT_ALL
. You can add a group of
/// players to a game session with CreatePlayerSessions
/// .
///
///
///
/// To create a player session, specify a game session ID, player ID, and optionally a
/// set of player data.
///
///
///
/// If successful, a slot is reserved in the game session for the player and a new PlayerSessions
/// object is returned with a player session ID. The player references the player session
/// ID when sending a connection request to the game session, and the game server can
/// use it to validate the player reservation with the Amazon GameLift service. Player
/// sessions cannot be updated.
///
///
///
/// The maximum number of players per game session is 200. It is not adjustable.
///
///
///
/// Related actions
///
///
///
/// All
/// APIs by task
///
///
public partial class CreatePlayerSessionRequest : AmazonGameLiftRequest
{
private string _gameSessionId;
private string _playerData;
private string _playerId;
///
/// Gets and sets the property GameSessionId.
///
/// A unique identifier for the game session to add a player to.
///
///
[AWSProperty(Required=true, Min=1, Max=256)]
public string GameSessionId
{
get { return this._gameSessionId; }
set { this._gameSessionId = value; }
}
// Check to see if GameSessionId property is set
internal bool IsSetGameSessionId()
{
return this._gameSessionId != null;
}
///
/// Gets and sets the property PlayerData.
///
/// Developer-defined information related to a player. Amazon GameLift does not use this
/// data, so it can be formatted as needed for use in the game.
///
///
[AWSProperty(Min=1, Max=2048)]
public string PlayerData
{
get { return this._playerData; }
set { this._playerData = value; }
}
// Check to see if PlayerData property is set
internal bool IsSetPlayerData()
{
return this._playerData != null;
}
///
/// Gets and sets the property PlayerId.
///
/// A unique identifier for a player. Player IDs are developer-defined.
///
///
[AWSProperty(Required=true, Min=1, Max=1024)]
public string PlayerId
{
get { return this._playerId; }
set { this._playerId = value; }
}
// Check to see if PlayerId property is set
internal bool IsSetPlayerId()
{
return this._playerId != null;
}
}
}