/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the CreatePlayerSession operation. /// Reserves an open player slot in a game session for a player. New player sessions can /// be created in any game session with an open slot that is in ACTIVE status /// and has a player creation policy of ACCEPT_ALL. You can add a group of /// players to a game session with CreatePlayerSessions /// . /// /// /// /// To create a player session, specify a game session ID, player ID, and optionally a /// set of player data. /// /// /// /// If successful, a slot is reserved in the game session for the player and a new PlayerSessions /// object is returned with a player session ID. The player references the player session /// ID when sending a connection request to the game session, and the game server can /// use it to validate the player reservation with the Amazon GameLift service. Player /// sessions cannot be updated. /// /// /// /// The maximum number of players per game session is 200. It is not adjustable. /// /// /// /// Related actions /// /// /// /// All /// APIs by task /// /// public partial class CreatePlayerSessionRequest : AmazonGameLiftRequest { private string _gameSessionId; private string _playerData; private string _playerId; /// /// Gets and sets the property GameSessionId. /// /// A unique identifier for the game session to add a player to. /// /// [AWSProperty(Required=true, Min=1, Max=256)] public string GameSessionId { get { return this._gameSessionId; } set { this._gameSessionId = value; } } // Check to see if GameSessionId property is set internal bool IsSetGameSessionId() { return this._gameSessionId != null; } /// /// Gets and sets the property PlayerData. /// /// Developer-defined information related to a player. Amazon GameLift does not use this /// data, so it can be formatted as needed for use in the game. /// /// [AWSProperty(Min=1, Max=2048)] public string PlayerData { get { return this._playerData; } set { this._playerData = value; } } // Check to see if PlayerData property is set internal bool IsSetPlayerData() { return this._playerData != null; } /// /// Gets and sets the property PlayerId. /// /// A unique identifier for a player. Player IDs are developer-defined. /// /// [AWSProperty(Required=true, Min=1, Max=1024)] public string PlayerId { get { return this._playerId; } set { this._playerId = value; } } // Check to see if PlayerId property is set internal bool IsSetPlayerId() { return this._playerId != null; } } }