/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the CreatePlayerSessions operation. /// Reserves open slots in a game session for a group of players. New player sessions /// can be created in any game session with an open slot that is in ACTIVE /// status and has a player creation policy of ACCEPT_ALL. To add a single /// player to a game session, use CreatePlayerSession /// /// /// /// /// To create player sessions, specify a game session ID and a list of player IDs. Optionally, /// provide a set of player data for each player ID. /// /// /// /// If successful, a slot is reserved in the game session for each player, and new PlayerSession /// objects are returned with player session IDs. Each player references their player /// session ID when sending a connection request to the game session, and the game server /// can use it to validate the player reservation with the Amazon GameLift service. Player /// sessions cannot be updated. /// /// /// /// The maximum number of players per game session is 200. It is not adjustable. /// /// /// /// Related actions /// /// /// /// All /// APIs by task /// /// public partial class CreatePlayerSessionsRequest : AmazonGameLiftRequest { private string _gameSessionId; private Dictionary _playerDataMap = new Dictionary(); private List _playerIds = new List(); /// /// Gets and sets the property GameSessionId. /// /// A unique identifier for the game session to add players to. /// /// [AWSProperty(Required=true, Min=1, Max=256)] public string GameSessionId { get { return this._gameSessionId; } set { this._gameSessionId = value; } } // Check to see if GameSessionId property is set internal bool IsSetGameSessionId() { return this._gameSessionId != null; } /// /// Gets and sets the property PlayerDataMap. /// /// Map of string pairs, each specifying a player ID and a set of developer-defined information /// related to the player. Amazon GameLift does not use this data, so it can be formatted /// as needed for use in the game. Any player data strings for player IDs that are not /// included in the PlayerIds parameter are ignored. /// /// public Dictionary PlayerDataMap { get { return this._playerDataMap; } set { this._playerDataMap = value; } } // Check to see if PlayerDataMap property is set internal bool IsSetPlayerDataMap() { return this._playerDataMap != null && this._playerDataMap.Count > 0; } /// /// Gets and sets the property PlayerIds. /// /// List of unique identifiers for the players to be added. /// /// [AWSProperty(Required=true, Min=1, Max=25)] public List PlayerIds { get { return this._playerIds; } set { this._playerIds = value; } } // Check to see if PlayerIds property is set internal bool IsSetPlayerIds() { return this._playerIds != null && this._playerIds.Count > 0; } } }