/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// This is the response object from the CreatePlayerSessions operation. /// public partial class CreatePlayerSessionsResponse : AmazonWebServiceResponse { private List _playerSessions = new List(); /// /// Gets and sets the property PlayerSessions. /// /// A collection of player session objects created for the added players. /// /// public List PlayerSessions { get { return this._playerSessions; } set { this._playerSessions = value; } } // Check to see if PlayerSessions property is set internal bool IsSetPlayerSessions() { return this._playerSessions != null && this._playerSessions.Count > 0; } } }