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This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the CreateScript operation. /// Creates a new script record for your Realtime Servers script. Realtime scripts are /// JavaScript that provide configuration settings and optional custom game logic for /// your game. The script is deployed when you create a Realtime Servers fleet to host /// your game sessions. Script logic is executed during an active game session. /// /// /// /// To create a new script record, specify a script name and provide the script file(s). /// The script files and all dependencies must be zipped into a single file. You can pull /// the zip file from either of these locations: /// /// /// /// If the call is successful, a new script record is created with a unique script ID. /// If the script file is provided as a local file, the file is uploaded to an Amazon /// GameLift-owned S3 bucket and the script record's storage location reflects this location. /// If the script file is provided as an S3 bucket, Amazon GameLift accesses the file /// at this storage location as needed for deployment. /// /// /// /// Learn more /// /// /// /// Amazon /// GameLift Realtime Servers /// /// /// /// Set /// Up a Role for Amazon GameLift Access /// /// /// /// Related actions /// /// /// /// All /// APIs by task /// /// public partial class CreateScriptRequest : AmazonGameLiftRequest { private string _name; private S3Location _storageLocation; private List _tags = new List(); private string _version; private MemoryStream _zipFile; /// /// Gets and sets the property Name. /// /// A descriptive label that is associated with a script. Script names don't need to be /// unique. You can use UpdateScript /// to change this value later. /// /// [AWSProperty(Min=1, Max=1024)] public string Name { get { return this._name; } set { this._name = value; } } // Check to see if Name property is set internal bool IsSetName() { return this._name != null; } /// /// Gets and sets the property StorageLocation. /// /// The location of the Amazon S3 bucket where a zipped file containing your Realtime /// scripts is stored. The storage location must specify the Amazon S3 bucket name, the /// zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the /// Amazon S3 storage location. The S3 bucket must be in the same Region where you want /// to create a new script. By default, Amazon GameLift uploads the latest version of /// the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion /// parameter to specify an earlier version. /// /// public S3Location StorageLocation { get { return this._storageLocation; } set { this._storageLocation = value; } } // Check to see if StorageLocation property is set internal bool IsSetStorageLocation() { return this._storageLocation != null; } /// /// Gets and sets the property Tags. /// /// A list of labels to assign to the new script resource. Tags are developer-defined /// key-value pairs. Tagging Amazon Web Services resources are useful for resource management, /// access management and cost allocation. For more information, see /// Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. /// Once the resource is created, you can use TagResource, /// UntagResource, /// and ListTagsForResource /// to add, remove, and view tags. The maximum tag limit may be lower than stated. See /// the Amazon Web Services General Reference for actual tagging limits. /// /// [AWSProperty(Min=0, Max=200)] public List Tags { get { return this._tags; } set { this._tags = value; } } // Check to see if Tags property is set internal bool IsSetTags() { return this._tags != null && this._tags.Count > 0; } /// /// Gets and sets the property Version. /// /// Version information associated with a build or script. Version strings don't need /// to be unique. You can use UpdateScript /// to change this value later. /// /// [AWSProperty(Min=1, Max=1024)] public string Version { get { return this._version; } set { this._version = value; } } // Check to see if Version property is set internal bool IsSetVersion() { return this._version != null; } /// /// Gets and sets the property ZipFile. /// /// A data object containing your Realtime scripts and dependencies as a zip file. The /// zip file can have one or multiple files. Maximum size of a zip file is 5 MB. /// /// /// /// When using the Amazon Web Services CLI tool to create a script, this parameter is /// set to the zip file name. It must be prepended with the string "fileb://" to indicate /// that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip. /// /// [AWSProperty(Max=5000000)] public MemoryStream ZipFile { get { return this._zipFile; } set { this._zipFile = value; } } // Check to see if ZipFile property is set internal bool IsSetZipFile() { return this._zipFile != null; } } }