/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// This is the response object from the CreateScript operation. /// public partial class CreateScriptResponse : AmazonWebServiceResponse { private Script _script; /// /// Gets and sets the property Script. /// /// The newly created script record with a unique script ID and ARN. The new script's /// storage location reflects an Amazon S3 location: (1) If the script was uploaded from /// an S3 bucket under your account, the storage location reflects the information that /// was provided in the CreateScript request; (2) If the script file was uploaded /// from a local zip file, the storage location reflects an S3 location controls by the /// Amazon GameLift service. /// /// public Script Script { get { return this._script; } set { this._script = value; } } // Check to see if Script property is set internal bool IsSetScript() { return this._script != null; } } }