/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the CreateVpcPeeringAuthorization operation. /// Requests authorization to create or delete a peer connection between the VPC for your /// Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services /// account. VPC peering enables the game servers on your fleet to communicate directly /// with other Amazon Web Services resources. After you've received authorization, use /// CreateVpcPeeringConnection /// to establish the peering connection. For more information, see VPC /// Peering with Amazon GameLift Fleets. /// /// /// /// You can peer with VPCs that are owned by any Amazon Web Services account you have /// access to, including the account that you use to manage your Amazon GameLift fleets. /// You cannot peer with VPCs that are in different Regions. /// /// /// /// To request authorization to create a connection, call this operation from the Amazon /// Web Services account with the VPC that you want to peer to your Amazon GameLift fleet. /// For example, to enable your game servers to retrieve data from a DynamoDB table, use /// the account that manages that DynamoDB resource. Identify the following values: (1) /// The ID of the VPC that you want to peer with, and (2) the ID of the Amazon Web Services /// account that you use to manage Amazon GameLift. If successful, VPC peering is authorized /// for the specified VPC. /// /// /// /// To request authorization to delete a connection, call this operation from the Amazon /// Web Services account with the VPC that is peered with your Amazon GameLift fleet. /// Identify the following values: (1) VPC ID that you want to delete the peering connection /// for, and (2) ID of the Amazon Web Services account that you use to manage Amazon GameLift. /// /// /// /// /// The authorization remains valid for 24 hours unless it is canceled. You must create /// or delete the peering connection while the authorization is valid. /// /// /// /// Related actions /// /// /// /// All /// APIs by task /// /// public partial class CreateVpcPeeringAuthorizationRequest : AmazonGameLiftRequest { private string _gameLiftAwsAccountId; private string _peerVpcId; /// /// Gets and sets the property GameLiftAwsAccountId. /// /// A unique identifier for the Amazon Web Services account that you use to manage your /// Amazon GameLift fleet. You can find your Account ID in the Amazon Web Services Management /// Console under account settings. /// /// [AWSProperty(Required=true, Min=1, Max=1024)] public string GameLiftAwsAccountId { get { return this._gameLiftAwsAccountId; } set { this._gameLiftAwsAccountId = value; } } // Check to see if GameLiftAwsAccountId property is set internal bool IsSetGameLiftAwsAccountId() { return this._gameLiftAwsAccountId != null; } /// /// Gets and sets the property PeerVpcId. /// /// A unique identifier for a VPC with resources to be accessed by your Amazon GameLift /// fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use /// the VPC Dashboard in the Amazon /// Web Services Management Console. Learn more about VPC peering in VPC /// Peering with Amazon GameLift Fleets. /// /// [AWSProperty(Required=true, Min=1, Max=1024)] public string PeerVpcId { get { return this._peerVpcId; } set { this._peerVpcId = value; } } // Check to see if PeerVpcId property is set internal bool IsSetPeerVpcId() { return this._peerVpcId != null; } } }