/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the CreateVpcPeeringAuthorization operation.
/// Requests authorization to create or delete a peer connection between the VPC for your
/// Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services
/// account. VPC peering enables the game servers on your fleet to communicate directly
/// with other Amazon Web Services resources. After you've received authorization, use
/// CreateVpcPeeringConnection
/// to establish the peering connection. For more information, see VPC
/// Peering with Amazon GameLift Fleets.
///
///
///
/// You can peer with VPCs that are owned by any Amazon Web Services account you have
/// access to, including the account that you use to manage your Amazon GameLift fleets.
/// You cannot peer with VPCs that are in different Regions.
///
///
///
/// To request authorization to create a connection, call this operation from the Amazon
/// Web Services account with the VPC that you want to peer to your Amazon GameLift fleet.
/// For example, to enable your game servers to retrieve data from a DynamoDB table, use
/// the account that manages that DynamoDB resource. Identify the following values: (1)
/// The ID of the VPC that you want to peer with, and (2) the ID of the Amazon Web Services
/// account that you use to manage Amazon GameLift. If successful, VPC peering is authorized
/// for the specified VPC.
///
///
///
/// To request authorization to delete a connection, call this operation from the Amazon
/// Web Services account with the VPC that is peered with your Amazon GameLift fleet.
/// Identify the following values: (1) VPC ID that you want to delete the peering connection
/// for, and (2) ID of the Amazon Web Services account that you use to manage Amazon GameLift.
///
///
///
///
/// The authorization remains valid for 24 hours unless it is canceled. You must create
/// or delete the peering connection while the authorization is valid.
///
///
///
/// Related actions
///
///
///
/// All
/// APIs by task
///
///
public partial class CreateVpcPeeringAuthorizationRequest : AmazonGameLiftRequest
{
private string _gameLiftAwsAccountId;
private string _peerVpcId;
///
/// Gets and sets the property GameLiftAwsAccountId.
///
/// A unique identifier for the Amazon Web Services account that you use to manage your
/// Amazon GameLift fleet. You can find your Account ID in the Amazon Web Services Management
/// Console under account settings.
///
///
[AWSProperty(Required=true, Min=1, Max=1024)]
public string GameLiftAwsAccountId
{
get { return this._gameLiftAwsAccountId; }
set { this._gameLiftAwsAccountId = value; }
}
// Check to see if GameLiftAwsAccountId property is set
internal bool IsSetGameLiftAwsAccountId()
{
return this._gameLiftAwsAccountId != null;
}
///
/// Gets and sets the property PeerVpcId.
///
/// A unique identifier for a VPC with resources to be accessed by your Amazon GameLift
/// fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use
/// the VPC Dashboard in the Amazon
/// Web Services Management Console. Learn more about VPC peering in VPC
/// Peering with Amazon GameLift Fleets.
///
///
[AWSProperty(Required=true, Min=1, Max=1024)]
public string PeerVpcId
{
get { return this._peerVpcId; }
set { this._peerVpcId = value; }
}
// Check to see if PeerVpcId property is set
internal bool IsSetPeerVpcId()
{
return this._peerVpcId != null;
}
}
}