/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the DeleteFleet operation.
/// Deletes all resources and information related a fleet. Any current fleet instances,
/// including those in remote locations, are shut down. You don't need to call DeleteFleetLocations
/// separately.
///
///
///
/// If the fleet being deleted has a VPC peering connection, you first need to get a valid
/// authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization.
/// You do not need to explicitly delete the VPC peering connection.
///
///
///
/// To delete a fleet, specify the fleet ID to be terminated. During the deletion process
/// the fleet status is changed to DELETING
. When completed, the status switches
/// to TERMINATED
and the fleet event FLEET_DELETED
is sent.
///
///
///
/// Learn more
///
///
///
/// Setting
/// up Amazon GameLift Fleets
///
///
public partial class DeleteFleetRequest : AmazonGameLiftRequest
{
private string _fleetId;
///
/// Gets and sets the property FleetId.
///
/// A unique identifier for the fleet to be deleted. You can use either the fleet ID or
/// ARN value.
///
///
[AWSProperty(Required=true)]
public string FleetId
{
get { return this._fleetId; }
set { this._fleetId = value; }
}
// Check to see if FleetId property is set
internal bool IsSetFleetId()
{
return this._fleetId != null;
}
}
}