/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the DeleteGameServerGroup operation. /// This operation is used with the Amazon GameLift FleetIQ solution and game server /// groups. /// /// /// /// Terminates a game server group and permanently deletes the game server group record. /// You have several options for how these resources are impacted when deleting the game /// server group. Depending on the type of delete operation selected, this operation might /// affect these resources: /// /// /// /// To delete a game server group, identify the game server group to delete and specify /// the type of delete operation to initiate. Game server groups can only be deleted if /// they are in ACTIVE or ERROR status. /// /// /// /// If the delete request is successful, a series of operations are kicked off. The game /// server group status is changed to DELETE_SCHEDULED, which prevents new /// game servers from being registered and stops automatic scaling activity. Once all /// game servers in the game server group are deregistered, Amazon GameLift FleetIQ can /// begin deleting resources. If any of the delete operations fail, the game server group /// is placed in ERROR status. /// /// /// /// Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch. /// /// /// /// Learn more /// /// /// /// Amazon /// GameLift FleetIQ Guide /// /// public partial class DeleteGameServerGroupRequest : AmazonGameLiftRequest { private GameServerGroupDeleteOption _deleteOption; private string _gameServerGroupName; /// /// Gets and sets the property DeleteOption. /// /// The type of delete to perform. Options include the following: /// /// /// public GameServerGroupDeleteOption DeleteOption { get { return this._deleteOption; } set { this._deleteOption = value; } } // Check to see if DeleteOption property is set internal bool IsSetDeleteOption() { return this._deleteOption != null; } /// /// Gets and sets the property GameServerGroupName. /// /// A unique identifier for the game server group. Use either the name or ARN value. /// /// [AWSProperty(Required=true, Min=1, Max=256)] public string GameServerGroupName { get { return this._gameServerGroupName; } set { this._gameServerGroupName = value; } } // Check to see if GameServerGroupName property is set internal bool IsSetGameServerGroupName() { return this._gameServerGroupName != null; } } }