/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the DeleteScript operation. /// Deletes a Realtime script. This operation permanently deletes the script record. If /// script files were uploaded, they are also deleted (files stored in an S3 bucket are /// not deleted). /// /// /// /// To delete a script, specify the script ID. Before deleting a script, be sure to terminate /// all fleets that are deployed with the script being deleted. Fleet instances periodically /// check for script updates, and if the script record no longer exists, the instance /// will go into an error state and be unable to host game sessions. /// /// /// /// Learn more /// /// /// /// Amazon /// GameLift Realtime Servers /// /// /// /// Related actions /// /// /// /// All /// APIs by task /// /// public partial class DeleteScriptRequest : AmazonGameLiftRequest { private string _scriptId; /// /// Gets and sets the property ScriptId. /// /// A unique identifier for the Realtime script to delete. You can use either the script /// ID or ARN value. /// /// [AWSProperty(Required=true)] public string ScriptId { get { return this._scriptId; } set { this._scriptId = value; } } // Check to see if ScriptId property is set internal bool IsSetScriptId() { return this._scriptId != null; } } }