/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the DeleteScript operation.
/// Deletes a Realtime script. This operation permanently deletes the script record. If
/// script files were uploaded, they are also deleted (files stored in an S3 bucket are
/// not deleted).
///
///
///
/// To delete a script, specify the script ID. Before deleting a script, be sure to terminate
/// all fleets that are deployed with the script being deleted. Fleet instances periodically
/// check for script updates, and if the script record no longer exists, the instance
/// will go into an error state and be unable to host game sessions.
///
///
///
/// Learn more
///
///
///
/// Amazon
/// GameLift Realtime Servers
///
///
///
/// Related actions
///
///
///
/// All
/// APIs by task
///
///
public partial class DeleteScriptRequest : AmazonGameLiftRequest
{
private string _scriptId;
///
/// Gets and sets the property ScriptId.
///
/// A unique identifier for the Realtime script to delete. You can use either the script
/// ID or ARN value.
///
///
[AWSProperty(Required=true)]
public string ScriptId
{
get { return this._scriptId; }
set { this._scriptId = value; }
}
// Check to see if ScriptId property is set
internal bool IsSetScriptId()
{
return this._scriptId != null;
}
}
}