/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the DescribeGameServerGroup operation. /// This operation is used with the Amazon GameLift FleetIQ solution and game server /// groups. /// /// /// /// Retrieves information on a game server group. This operation returns only properties /// related to Amazon GameLift FleetIQ. To view or update properties for the corresponding /// Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum /// group size, access the Auto Scaling group directly. /// /// /// /// To get attributes for a game server group, provide a group name or ARN value. If successful, /// a GameServerGroup object is returned. /// /// /// /// Learn more /// /// /// /// Amazon /// GameLift FleetIQ Guide /// /// public partial class DescribeGameServerGroupRequest : AmazonGameLiftRequest { private string _gameServerGroupName; /// /// Gets and sets the property GameServerGroupName. /// /// A unique identifier for the game server group. Use either the name or ARN value. /// /// [AWSProperty(Required=true, Min=1, Max=256)] public string GameServerGroupName { get { return this._gameServerGroupName; } set { this._gameServerGroupName = value; } } // Check to see if GameServerGroupName property is set internal bool IsSetGameServerGroupName() { return this._gameServerGroupName != null; } } }