/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the DescribeGameServerGroup operation.
/// This operation is used with the Amazon GameLift FleetIQ solution and game server
/// groups.
///
///
///
/// Retrieves information on a game server group. This operation returns only properties
/// related to Amazon GameLift FleetIQ. To view or update properties for the corresponding
/// Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum
/// group size, access the Auto Scaling group directly.
///
///
///
/// To get attributes for a game server group, provide a group name or ARN value. If successful,
/// a GameServerGroup
object is returned.
///
///
///
/// Learn more
///
///
///
/// Amazon
/// GameLift FleetIQ Guide
///
///
public partial class DescribeGameServerGroupRequest : AmazonGameLiftRequest
{
private string _gameServerGroupName;
///
/// Gets and sets the property GameServerGroupName.
///
/// A unique identifier for the game server group. Use either the name or ARN value.
///
///
[AWSProperty(Required=true, Min=1, Max=256)]
public string GameServerGroupName
{
get { return this._gameServerGroupName; }
set { this._gameServerGroupName = value; }
}
// Check to see if GameServerGroupName property is set
internal bool IsSetGameServerGroupName()
{
return this._gameServerGroupName != null;
}
}
}