/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the DescribeGameServer operation. /// This operation is used with the Amazon GameLift FleetIQ solution and game server /// groups. /// /// /// /// Retrieves information for a registered game server. Information includes game server /// status, health check info, and the instance that the game server is running on. /// /// /// /// To retrieve game server information, specify the game server ID. If successful, the /// requested game server object is returned. /// /// /// /// Learn more /// /// /// /// Amazon /// GameLift FleetIQ Guide /// /// public partial class DescribeGameServerRequest : AmazonGameLiftRequest { private string _gameServerGroupName; private string _gameServerId; /// /// Gets and sets the property GameServerGroupName. /// /// A unique identifier for the game server group where the game server is running. /// /// [AWSProperty(Required=true, Min=1, Max=256)] public string GameServerGroupName { get { return this._gameServerGroupName; } set { this._gameServerGroupName = value; } } // Check to see if GameServerGroupName property is set internal bool IsSetGameServerGroupName() { return this._gameServerGroupName != null; } /// /// Gets and sets the property GameServerId. /// /// A custom string that uniquely identifies the game server information to be retrieved. /// /// [AWSProperty(Required=true, Min=3, Max=128)] public string GameServerId { get { return this._gameServerId; } set { this._gameServerId = value; } } // Check to see if GameServerId property is set internal bool IsSetGameServerId() { return this._gameServerId != null; } } }