/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the DescribeGameSessionPlacement operation.
/// Retrieves information, including current status, about a game session placement request.
///
///
///
///
/// To get game session placement details, specify the placement ID.
///
///
///
/// This operation is not designed to be continually called to track game session status.
/// This practice can cause you to exceed your API limit, which results in errors. Instead,
/// you must configure configure an Amazon Simple Notification Service (SNS) topic to
/// receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessionPlacement
/// should only be used for games in development with low game session usage.
///
///
public partial class DescribeGameSessionPlacementRequest : AmazonGameLiftRequest
{
private string _placementId;
///
/// Gets and sets the property PlacementId.
///
/// A unique identifier for a game session placement to retrieve.
///
///
[AWSProperty(Required=true, Min=1, Max=48)]
public string PlacementId
{
get { return this._placementId; }
set { this._placementId = value; }
}
// Check to see if PlacementId property is set
internal bool IsSetPlacementId()
{
return this._placementId != null;
}
}
}