/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// <summary> /// Container for the parameters to the DescribeGameSessionPlacement operation. /// Retrieves information, including current status, about a game session placement request. /// /// /// /// <para> /// To get game session placement details, specify the placement ID. /// </para> /// /// <para> /// This operation is not designed to be continually called to track game session status. /// This practice can cause you to exceed your API limit, which results in errors. Instead, /// you must configure configure an Amazon Simple Notification Service (SNS) topic to /// receive notifications from FlexMatch or queues. Continuously polling with <code>DescribeGameSessionPlacement</code> /// should only be used for games in development with low game session usage. /// </para> /// </summary> public partial class DescribeGameSessionPlacementRequest : AmazonGameLiftRequest { private string _placementId; /// <summary> /// Gets and sets the property PlacementId. /// <para> /// A unique identifier for a game session placement to retrieve. /// </para> /// </summary> [AWSProperty(Required=true, Min=1, Max=48)] public string PlacementId { get { return this._placementId; } set { this._placementId = value; } } // Check to see if PlacementId property is set internal bool IsSetPlacementId() { return this._placementId != null; } } }