/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the DescribeGameSessions operation. /// Retrieves a set of one or more game sessions in a specific fleet location. You can /// optionally filter the results by current game session status. /// /// /// /// This operation can be used in the following ways: /// /// /// /// Use the pagination parameters to retrieve results as a set of sequential pages. /// /// /// /// If successful, a GameSession object is returned for each game session /// that matches the request. /// /// /// /// This operation is not designed to be continually called to track game session status. /// This practice can cause you to exceed your API limit, which results in errors. Instead, /// you must configure an Amazon Simple Notification Service (SNS) topic to receive notifications /// from FlexMatch or queues. Continuously polling with DescribeGameSessions /// should only be used for games in development with low game session usage. /// /// /// /// Available in Amazon GameLift Local. /// /// /// /// Learn more /// /// /// /// Find /// a game session /// /// /// /// All /// APIs by task /// /// public partial class DescribeGameSessionsRequest : AmazonGameLiftRequest { private string _aliasId; private string _fleetId; private string _gameSessionId; private int? _limit; private string _location; private string _nextToken; private string _statusFilter; /// /// Gets and sets the property AliasId. /// /// A unique identifier for the alias associated with the fleet to retrieve game sessions /// for. You can use either the alias ID or ARN value. /// /// public string AliasId { get { return this._aliasId; } set { this._aliasId = value; } } // Check to see if AliasId property is set internal bool IsSetAliasId() { return this._aliasId != null; } /// /// Gets and sets the property FleetId. /// /// A unique identifier for the fleet to retrieve game sessions for. You can use either /// the fleet ID or ARN value. /// /// public string FleetId { get { return this._fleetId; } set { this._fleetId = value; } } // Check to see if FleetId property is set internal bool IsSetFleetId() { return this._fleetId != null; } /// /// Gets and sets the property GameSessionId. /// /// A unique identifier for the game session to retrieve. /// /// [AWSProperty(Min=1, Max=256)] public string GameSessionId { get { return this._gameSessionId; } set { this._gameSessionId = value; } } // Check to see if GameSessionId property is set internal bool IsSetGameSessionId() { return this._gameSessionId != null; } /// /// Gets and sets the property Limit. /// /// The maximum number of results to return. Use this parameter with NextToken /// to get results as a set of sequential pages. /// /// [AWSProperty(Min=1)] public int Limit { get { return this._limit.GetValueOrDefault(); } set { this._limit = value; } } // Check to see if Limit property is set internal bool IsSetLimit() { return this._limit.HasValue; } /// /// Gets and sets the property Location. /// /// A fleet location to get game sessions for. You can specify a fleet's home Region or /// a remote location. Use the Amazon Web Services Region code format, such as us-west-2. /// /// /// [AWSProperty(Min=1, Max=64)] public string Location { get { return this._location; } set { this._location = value; } } // Check to see if Location property is set internal bool IsSetLocation() { return this._location != null; } /// /// Gets and sets the property NextToken. /// /// A token that indicates the start of the next sequential page of results. Use the token /// that is returned with a previous call to this operation. To start at the beginning /// of the result set, do not specify a value. /// /// [AWSProperty(Min=1, Max=1024)] public string NextToken { get { return this._nextToken; } set { this._nextToken = value; } } // Check to see if NextToken property is set internal bool IsSetNextToken() { return this._nextToken != null; } /// /// Gets and sets the property StatusFilter. /// /// Game session status to filter results on. You can filter on the following states: /// ACTIVE, TERMINATED, ACTIVATING, and TERMINATING. /// The last two are transitory and used for only very brief periods of time. /// /// [AWSProperty(Min=1, Max=1024)] public string StatusFilter { get { return this._statusFilter; } set { this._statusFilter = value; } } // Check to see if StatusFilter property is set internal bool IsSetStatusFilter() { return this._statusFilter != null; } } }