/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// This is the response object from the DescribePlayerSessions operation.
///
public partial class DescribePlayerSessionsResponse : AmazonWebServiceResponse
{
private string _nextToken;
private List _playerSessions = new List();
///
/// Gets and sets the property NextToken.
///
/// A token that indicates where to resume retrieving results on the next call to this
/// operation. If no token is returned, these results represent the end of the list.
///
///
[AWSProperty(Min=1, Max=1024)]
public string NextToken
{
get { return this._nextToken; }
set { this._nextToken = value; }
}
// Check to see if NextToken property is set
internal bool IsSetNextToken()
{
return this._nextToken != null;
}
///
/// Gets and sets the property PlayerSessions.
///
/// A collection of objects containing properties for each player session that matches
/// the request.
///
///
public List PlayerSessions
{
get { return this._playerSessions; }
set { this._playerSessions = value; }
}
// Check to see if PlayerSessions property is set
internal bool IsSetPlayerSessions()
{
return this._playerSessions != null && this._playerSessions.Count > 0;
}
}
}