/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the DescribeRuntimeConfiguration operation.
/// Retrieves a fleet's runtime configuration settings. The runtime configuration tells
/// Amazon GameLift which server processes to run (and how) on each instance in the fleet.
///
///
///
/// To get the runtime configuration that is currently in forces for a fleet, provide
/// the fleet ID.
///
///
///
/// If successful, a RuntimeConfiguration
object is returned for the requested
/// fleet. If the requested fleet has been deleted, the result set is empty.
///
///
///
/// Learn more
///
///
///
/// Setting
/// up Amazon GameLift fleets
///
///
///
/// Running
/// multiple processes on a fleet
///
///
public partial class DescribeRuntimeConfigurationRequest : AmazonGameLiftRequest
{
private string _fleetId;
///
/// Gets and sets the property FleetId.
///
/// A unique identifier for the fleet to get the runtime configuration for. You can use
/// either the fleet ID or ARN value.
///
///
[AWSProperty(Required=true)]
public string FleetId
{
get { return this._fleetId; }
set { this._fleetId = value; }
}
// Check to see if FleetId property is set
internal bool IsSetFleetId()
{
return this._fleetId != null;
}
}
}