/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Player information for use when creating player sessions using a game session placement /// request. /// public partial class DesiredPlayerSession { private string _playerData; private string _playerId; /// /// Gets and sets the property PlayerData. /// /// Developer-defined information related to a player. Amazon GameLift does not use this /// data, so it can be formatted as needed for use in the game. /// /// [AWSProperty(Min=1, Max=2048)] public string PlayerData { get { return this._playerData; } set { this._playerData = value; } } // Check to see if PlayerData property is set internal bool IsSetPlayerData() { return this._playerData != null; } /// /// Gets and sets the property PlayerId. /// /// A unique identifier for a player to associate with the player session. /// /// [AWSProperty(Min=1, Max=1024)] public string PlayerId { get { return this._playerId; } set { this._playerId = value; } } // Check to see if PlayerId property is set internal bool IsSetPlayerId() { return this._playerId != null; } } }