/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Player information for use when creating player sessions using a game session placement
/// request.
///
public partial class DesiredPlayerSession
{
private string _playerData;
private string _playerId;
///
/// Gets and sets the property PlayerData.
///
/// Developer-defined information related to a player. Amazon GameLift does not use this
/// data, so it can be formatted as needed for use in the game.
///
///
[AWSProperty(Min=1, Max=2048)]
public string PlayerData
{
get { return this._playerData; }
set { this._playerData = value; }
}
// Check to see if PlayerData property is set
internal bool IsSetPlayerData()
{
return this._playerData != null;
}
///
/// Gets and sets the property PlayerId.
///
/// A unique identifier for a player to associate with the player session.
///
///
[AWSProperty(Min=1, Max=1024)]
public string PlayerId
{
get { return this._playerId; }
set { this._playerId = value; }
}
// Check to see if PlayerId property is set
internal bool IsSetPlayerId()
{
return this._playerId != null;
}
}
}