/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Current resource utilization statistics in a specified fleet or location. The location /// value might refer to a fleet's remote location or its home Region. /// /// /// /// Related actions /// /// public partial class FleetUtilization { private int? _activeGameSessionCount; private int? _activeServerProcessCount; private int? _currentPlayerSessionCount; private string _fleetArn; private string _fleetId; private string _location; private int? _maximumPlayerSessionCount; /// /// Gets and sets the property ActiveGameSessionCount. /// /// The number of active game sessions that are currently being hosted across all instances /// in the fleet location. /// /// [AWSProperty(Min=0)] public int ActiveGameSessionCount { get { return this._activeGameSessionCount.GetValueOrDefault(); } set { this._activeGameSessionCount = value; } } // Check to see if ActiveGameSessionCount property is set internal bool IsSetActiveGameSessionCount() { return this._activeGameSessionCount.HasValue; } /// /// Gets and sets the property ActiveServerProcessCount. /// /// The number of server processes in ACTIVE status that are currently running /// across all instances in the fleet location. /// /// [AWSProperty(Min=0)] public int ActiveServerProcessCount { get { return this._activeServerProcessCount.GetValueOrDefault(); } set { this._activeServerProcessCount = value; } } // Check to see if ActiveServerProcessCount property is set internal bool IsSetActiveServerProcessCount() { return this._activeServerProcessCount.HasValue; } /// /// Gets and sets the property CurrentPlayerSessionCount. /// /// The number of active player sessions that are currently being hosted across all instances /// in the fleet location. /// /// [AWSProperty(Min=0)] public int CurrentPlayerSessionCount { get { return this._currentPlayerSessionCount.GetValueOrDefault(); } set { this._currentPlayerSessionCount = value; } } // Check to see if CurrentPlayerSessionCount property is set internal bool IsSetCurrentPlayerSessionCount() { return this._currentPlayerSessionCount.HasValue; } /// /// Gets and sets the property FleetArn. /// /// The Amazon Resource Name (ARN) /// that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs /// are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. /// /// public string FleetArn { get { return this._fleetArn; } set { this._fleetArn = value; } } // Check to see if FleetArn property is set internal bool IsSetFleetArn() { return this._fleetArn != null; } /// /// Gets and sets the property FleetId. /// /// A unique identifier for the fleet associated with the location. /// /// public string FleetId { get { return this._fleetId; } set { this._fleetId = value; } } // Check to see if FleetId property is set internal bool IsSetFleetId() { return this._fleetId != null; } /// /// Gets and sets the property Location. /// /// The fleet location for the fleet utilization information, expressed as an Amazon Web /// Services Region code, such as us-west-2. /// /// [AWSProperty(Min=1, Max=64)] public string Location { get { return this._location; } set { this._location = value; } } // Check to see if Location property is set internal bool IsSetLocation() { return this._location != null; } /// /// Gets and sets the property MaximumPlayerSessionCount. /// /// The maximum number of players allowed across all game sessions that are currently /// being hosted across all instances in the fleet location. /// /// [AWSProperty(Min=0)] public int MaximumPlayerSessionCount { get { return this._maximumPlayerSessionCount.GetValueOrDefault(); } set { this._maximumPlayerSessionCount = value; } } // Check to see if MaximumPlayerSessionCount property is set internal bool IsSetMaximumPlayerSessionCount() { return this._maximumPlayerSessionCount.HasValue; } } }