/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// This data type is used with the Amazon GameLift FleetIQ and game server groups.
///
///
///
///
/// Configuration settings for intelligent automatic scaling that uses target tracking.
/// These settings are used to add an Auto Scaling policy when creating the corresponding
/// Auto Scaling group. After the Auto Scaling group is created, all updates to Auto Scaling
/// policies, including changing this policy and adding or removing other policies, is
/// done directly on the Auto Scaling group.
///
///
public partial class GameServerGroupAutoScalingPolicy
{
private int? _estimatedInstanceWarmup;
private TargetTrackingConfiguration _targetTrackingConfiguration;
///
/// Gets and sets the property EstimatedInstanceWarmup.
///
/// Length of time, in seconds, it takes for a new instance to start new game server processes
/// and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful,
/// particularly with game servers that take a long time to start up, because it avoids
/// prematurely starting new instances.
///
///
[AWSProperty(Min=1)]
public int EstimatedInstanceWarmup
{
get { return this._estimatedInstanceWarmup.GetValueOrDefault(); }
set { this._estimatedInstanceWarmup = value; }
}
// Check to see if EstimatedInstanceWarmup property is set
internal bool IsSetEstimatedInstanceWarmup()
{
return this._estimatedInstanceWarmup.HasValue;
}
///
/// Gets and sets the property TargetTrackingConfiguration.
///
/// Settings for a target-based scaling policy applied to Auto Scaling group. These settings
/// are used to create a target-based policy that tracks the Amazon GameLift FleetIQ metric
/// "PercentUtilizedGameServers"
and specifies a target value for the metric.
/// As player usage changes, the policy triggers to adjust the game server group capacity
/// so that the metric returns to the target value.
///
///
[AWSProperty(Required=true)]
public TargetTrackingConfiguration TargetTrackingConfiguration
{
get { return this._targetTrackingConfiguration; }
set { this._targetTrackingConfiguration = value; }
}
// Check to see if TargetTrackingConfiguration property is set
internal bool IsSetTargetTrackingConfiguration()
{
return this._targetTrackingConfiguration != null;
}
}
}