/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// This data type is used with the Amazon GameLift FleetIQ and game server groups. /// /// /// /// /// Additional properties, including status, that describe an EC2 instance in a game /// server group. Instance configurations are set with game server group properties (see /// DescribeGameServerGroup and with the EC2 launch template that was used /// when creating the game server group. /// /// /// /// Retrieve game server instances for a game server group by calling DescribeGameServerInstances. /// /// /// public partial class GameServerInstance { private string _gameServerGroupArn; private string _gameServerGroupName; private string _instanceId; private GameServerInstanceStatus _instanceStatus; /// /// Gets and sets the property GameServerGroupArn. /// /// A generated unique identifier for the game server group that includes the game server /// instance. /// /// [AWSProperty(Min=1, Max=256)] public string GameServerGroupArn { get { return this._gameServerGroupArn; } set { this._gameServerGroupArn = value; } } // Check to see if GameServerGroupArn property is set internal bool IsSetGameServerGroupArn() { return this._gameServerGroupArn != null; } /// /// Gets and sets the property GameServerGroupName. /// /// A developer-defined identifier for the game server group that includes the game server /// instance. The name is unique for each Region in each Amazon Web Services account. /// /// [AWSProperty(Min=1, Max=128)] public string GameServerGroupName { get { return this._gameServerGroupName; } set { this._gameServerGroupName = value; } } // Check to see if GameServerGroupName property is set internal bool IsSetGameServerGroupName() { return this._gameServerGroupName != null; } /// /// Gets and sets the property InstanceId. /// /// The unique identifier for the instance where the game server is running. This ID is /// available in the instance metadata. EC2 instance IDs use a 17-character format, for /// example: i-1234567890abcdef0. /// /// [AWSProperty(Min=19, Max=19)] public string InstanceId { get { return this._instanceId; } set { this._instanceId = value; } } // Check to see if InstanceId property is set internal bool IsSetInstanceId() { return this._instanceId != null; } /// /// Gets and sets the property InstanceStatus. /// /// Current status of the game server instance /// /// public GameServerInstanceStatus InstanceStatus { get { return this._instanceStatus; } set { this._instanceStatus = value; } } // Check to see if InstanceStatus property is set internal bool IsSetInstanceStatus() { return this._instanceStatus != null; } } }