/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the GetComputeAccess operation. /// Requests remote access to a fleet instance. Remote access is useful for debugging, /// gathering benchmarking data, or observing activity in real time. /// /// /// /// To remotely access an instance, you need credentials that match the operating system /// of the instance. For a Windows instance, Amazon GameLift returns a user name and password /// as strings for use with a Windows Remote Desktop client. For a Linux instance, Amazon /// GameLift returns a user name and RSA private key, also as strings, for use with an /// SSH client. The private key must be saved in the proper format to a .pem /// file before using. If you're making this request using the CLI, saving the secret /// can be handled as part of the GetInstanceAccess request, as shown in /// one of the examples for this operation. /// /// /// /// To request access to a specific instance, specify the IDs of both the instance and /// the fleet it belongs to. /// /// /// /// Learn more /// /// /// /// Remotely /// Access Fleet Instances /// /// /// /// Debug /// Fleet Issues /// /// public partial class GetComputeAccessRequest : AmazonGameLiftRequest { private string _computeName; private string _fleetId; /// /// Gets and sets the property ComputeName. /// /// The name of the compute resource you are requesting credentials for. /// /// [AWSProperty(Required=true, Max=1024)] public string ComputeName { get { return this._computeName; } set { this._computeName = value; } } // Check to see if ComputeName property is set internal bool IsSetComputeName() { return this._computeName != null; } /// /// Gets and sets the property FleetId. /// /// A unique identifier for the fleet that the compute resource is registered to. /// /// [AWSProperty(Required=true)] public string FleetId { get { return this._fleetId; } set { this._fleetId = value; } } // Check to see if FleetId property is set internal bool IsSetFleetId() { return this._fleetId != null; } } }