/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the GetComputeAuthToken operation. /// Requests an authentication token from Amazon GameLift. The authentication token is /// used by your game server to authenticate with Amazon GameLift. Each authentication /// token has an expiration time. To continue using the compute resource to host your /// game server, regularly retrieve a new authorization token. /// public partial class GetComputeAuthTokenRequest : AmazonGameLiftRequest { private string _computeName; private string _fleetId; /// /// Gets and sets the property ComputeName. /// /// The name of the compute resource you are requesting the authentication token for. /// /// [AWSProperty(Required=true, Max=1024)] public string ComputeName { get { return this._computeName; } set { this._computeName = value; } } // Check to see if ComputeName property is set internal bool IsSetComputeName() { return this._computeName != null; } /// /// Gets and sets the property FleetId. /// /// A unique identifier for the fleet that the compute is registered to. /// /// [AWSProperty(Required=true)] public string FleetId { get { return this._fleetId; } set { this._fleetId = value; } } // Check to see if FleetId property is set internal bool IsSetFleetId() { return this._fleetId != null; } } }