/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// This is the response object from the GetComputeAuthToken operation.
///
public partial class GetComputeAuthTokenResponse : AmazonWebServiceResponse
{
private string _authToken;
private string _computeArn;
private string _computeName;
private DateTime? _expirationTimestamp;
private string _fleetArn;
private string _fleetId;
///
/// Gets and sets the property AuthToken.
///
/// The authentication token that your game server uses to authenticate with Amazon GameLift.
///
///
[AWSProperty(Min=1, Max=64)]
public string AuthToken
{
get { return this._authToken; }
set { this._authToken = value; }
}
// Check to see if AuthToken property is set
internal bool IsSetAuthToken()
{
return this._authToken != null;
}
///
/// Gets and sets the property ComputeArn.
///
/// The Amazon Resource Name (ARN)
/// that is assigned to a Amazon GameLift compute resource and uniquely identifies it.
/// ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
///
///
///
[AWSProperty(Max=1024)]
public string ComputeArn
{
get { return this._computeArn; }
set { this._computeArn = value; }
}
// Check to see if ComputeArn property is set
internal bool IsSetComputeArn()
{
return this._computeArn != null;
}
///
/// Gets and sets the property ComputeName.
///
/// The name of the compute resource you are requesting the authentication token for.
///
///
[AWSProperty(Max=1024)]
public string ComputeName
{
get { return this._computeName; }
set { this._computeName = value; }
}
// Check to see if ComputeName property is set
internal bool IsSetComputeName()
{
return this._computeName != null;
}
///
/// Gets and sets the property ExpirationTimestamp.
///
/// The amount of time until the authentication token is no longer valid. To continue
/// using the compute resource for game server hosting, renew the authentication token
/// by using this operation again.
///
///
public DateTime ExpirationTimestamp
{
get { return this._expirationTimestamp.GetValueOrDefault(); }
set { this._expirationTimestamp = value; }
}
// Check to see if ExpirationTimestamp property is set
internal bool IsSetExpirationTimestamp()
{
return this._expirationTimestamp.HasValue;
}
///
/// Gets and sets the property FleetArn.
///
/// The Amazon Resource Name (ARN)
/// that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs
/// are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
///
///
public string FleetArn
{
get { return this._fleetArn; }
set { this._fleetArn = value; }
}
// Check to see if FleetArn property is set
internal bool IsSetFleetArn()
{
return this._fleetArn != null;
}
///
/// Gets and sets the property FleetId.
///
/// A unique identifier for the fleet that the compute is registered to.
///
///
public string FleetId
{
get { return this._fleetId; }
set { this._fleetId = value; }
}
// Check to see if FleetId property is set
internal bool IsSetFleetId()
{
return this._fleetId != null;
}
}
}