/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// This is the response object from the GetComputeAuthToken operation. /// public partial class GetComputeAuthTokenResponse : AmazonWebServiceResponse { private string _authToken; private string _computeArn; private string _computeName; private DateTime? _expirationTimestamp; private string _fleetArn; private string _fleetId; /// /// Gets and sets the property AuthToken. /// /// The authentication token that your game server uses to authenticate with Amazon GameLift. /// /// [AWSProperty(Min=1, Max=64)] public string AuthToken { get { return this._authToken; } set { this._authToken = value; } } // Check to see if AuthToken property is set internal bool IsSetAuthToken() { return this._authToken != null; } /// /// Gets and sets the property ComputeArn. /// /// The Amazon Resource Name (ARN) /// that is assigned to a Amazon GameLift compute resource and uniquely identifies it. /// ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 /// /// /// [AWSProperty(Max=1024)] public string ComputeArn { get { return this._computeArn; } set { this._computeArn = value; } } // Check to see if ComputeArn property is set internal bool IsSetComputeArn() { return this._computeArn != null; } /// /// Gets and sets the property ComputeName. /// /// The name of the compute resource you are requesting the authentication token for. /// /// [AWSProperty(Max=1024)] public string ComputeName { get { return this._computeName; } set { this._computeName = value; } } // Check to see if ComputeName property is set internal bool IsSetComputeName() { return this._computeName != null; } /// /// Gets and sets the property ExpirationTimestamp. /// /// The amount of time until the authentication token is no longer valid. To continue /// using the compute resource for game server hosting, renew the authentication token /// by using this operation again. /// /// public DateTime ExpirationTimestamp { get { return this._expirationTimestamp.GetValueOrDefault(); } set { this._expirationTimestamp = value; } } // Check to see if ExpirationTimestamp property is set internal bool IsSetExpirationTimestamp() { return this._expirationTimestamp.HasValue; } /// /// Gets and sets the property FleetArn. /// /// The Amazon Resource Name (ARN) /// that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs /// are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. /// /// public string FleetArn { get { return this._fleetArn; } set { this._fleetArn = value; } } // Check to see if FleetArn property is set internal bool IsSetFleetArn() { return this._fleetArn != null; } /// /// Gets and sets the property FleetId. /// /// A unique identifier for the fleet that the compute is registered to. /// /// public string FleetId { get { return this._fleetId; } set { this._fleetId = value; } } // Check to see if FleetId property is set internal bool IsSetFleetId() { return this._fleetId != null; } } }