/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Set of credentials required to remotely access a fleet instance. /// public partial class InstanceCredentials { private string _secret; private string _userName; /// /// Gets and sets the property Secret. /// /// Secret string. For Windows instances, the secret is a password for use with Windows /// Remote Desktop. For Linux instances, it is a private key (which must be saved as a /// .pem file) for use with SSH. /// /// [AWSProperty(Min=1)] public string Secret { get { return this._secret; } set { this._secret = value; } } // Check to see if Secret property is set internal bool IsSetSecret() { return this._secret != null; } /// /// Gets and sets the property UserName. /// /// User login string. /// /// [AWSProperty(Min=1)] public string UserName { get { return this._userName; } set { this._userName = value; } } // Check to see if UserName property is set internal bool IsSetUserName() { return this._userName != null; } } }