/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Set of credentials required to remotely access a fleet instance.
///
public partial class InstanceCredentials
{
private string _secret;
private string _userName;
///
/// Gets and sets the property Secret.
///
/// Secret string. For Windows instances, the secret is a password for use with Windows
/// Remote Desktop. For Linux instances, it is a private key (which must be saved as a
/// .pem
file) for use with SSH.
///
///
[AWSProperty(Min=1)]
public string Secret
{
get { return this._secret; }
set { this._secret = value; }
}
// Check to see if Secret property is set
internal bool IsSetSecret()
{
return this._secret != null;
}
///
/// Gets and sets the property UserName.
///
/// User login string.
///
///
[AWSProperty(Min=1)]
public string UserName
{
get { return this._userName; }
set { this._userName = value; }
}
// Check to see if UserName property is set
internal bool IsSetUserName()
{
return this._userName != null;
}
}
}