/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
using System.Xml.Serialization;
using Amazon.GameLift.Model;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
using Amazon.Runtime.Internal.Transform;
using Amazon.Runtime.Internal.Util;
using ThirdParty.Json.LitJson;
namespace Amazon.GameLift.Model.Internal.MarshallTransformations
{
///
/// CreateMatchmakingConfiguration Request Marshaller
///
public class CreateMatchmakingConfigurationRequestMarshaller : IMarshaller , IMarshaller
{
///
/// Marshaller the request object to the HTTP request.
///
///
///
public IRequest Marshall(AmazonWebServiceRequest input)
{
return this.Marshall((CreateMatchmakingConfigurationRequest)input);
}
///
/// Marshaller the request object to the HTTP request.
///
///
///
public IRequest Marshall(CreateMatchmakingConfigurationRequest publicRequest)
{
IRequest request = new DefaultRequest(publicRequest, "Amazon.GameLift");
string target = "GameLift.CreateMatchmakingConfiguration";
request.Headers["X-Amz-Target"] = target;
request.Headers["Content-Type"] = "application/x-amz-json-1.1";
request.Headers[Amazon.Util.HeaderKeys.XAmzApiVersion] = "2015-10-01";
request.HttpMethod = "POST";
request.ResourcePath = "/";
using (StringWriter stringWriter = new StringWriter(CultureInfo.InvariantCulture))
{
JsonWriter writer = new JsonWriter(stringWriter);
writer.WriteObjectStart();
var context = new JsonMarshallerContext(request, writer);
if(publicRequest.IsSetAcceptanceRequired())
{
context.Writer.WritePropertyName("AcceptanceRequired");
context.Writer.Write(publicRequest.AcceptanceRequired);
}
if(publicRequest.IsSetAcceptanceTimeoutSeconds())
{
context.Writer.WritePropertyName("AcceptanceTimeoutSeconds");
context.Writer.Write(publicRequest.AcceptanceTimeoutSeconds);
}
if(publicRequest.IsSetAdditionalPlayerCount())
{
context.Writer.WritePropertyName("AdditionalPlayerCount");
context.Writer.Write(publicRequest.AdditionalPlayerCount);
}
if(publicRequest.IsSetBackfillMode())
{
context.Writer.WritePropertyName("BackfillMode");
context.Writer.Write(publicRequest.BackfillMode);
}
if(publicRequest.IsSetCustomEventData())
{
context.Writer.WritePropertyName("CustomEventData");
context.Writer.Write(publicRequest.CustomEventData);
}
if(publicRequest.IsSetDescription())
{
context.Writer.WritePropertyName("Description");
context.Writer.Write(publicRequest.Description);
}
if(publicRequest.IsSetFlexMatchMode())
{
context.Writer.WritePropertyName("FlexMatchMode");
context.Writer.Write(publicRequest.FlexMatchMode);
}
if(publicRequest.IsSetGameProperties())
{
context.Writer.WritePropertyName("GameProperties");
context.Writer.WriteArrayStart();
foreach(var publicRequestGamePropertiesListValue in publicRequest.GameProperties)
{
context.Writer.WriteObjectStart();
var marshaller = GamePropertyMarshaller.Instance;
marshaller.Marshall(publicRequestGamePropertiesListValue, context);
context.Writer.WriteObjectEnd();
}
context.Writer.WriteArrayEnd();
}
if(publicRequest.IsSetGameSessionData())
{
context.Writer.WritePropertyName("GameSessionData");
context.Writer.Write(publicRequest.GameSessionData);
}
if(publicRequest.IsSetGameSessionQueueArns())
{
context.Writer.WritePropertyName("GameSessionQueueArns");
context.Writer.WriteArrayStart();
foreach(var publicRequestGameSessionQueueArnsListValue in publicRequest.GameSessionQueueArns)
{
context.Writer.Write(publicRequestGameSessionQueueArnsListValue);
}
context.Writer.WriteArrayEnd();
}
if(publicRequest.IsSetName())
{
context.Writer.WritePropertyName("Name");
context.Writer.Write(publicRequest.Name);
}
if(publicRequest.IsSetNotificationTarget())
{
context.Writer.WritePropertyName("NotificationTarget");
context.Writer.Write(publicRequest.NotificationTarget);
}
if(publicRequest.IsSetRequestTimeoutSeconds())
{
context.Writer.WritePropertyName("RequestTimeoutSeconds");
context.Writer.Write(publicRequest.RequestTimeoutSeconds);
}
if(publicRequest.IsSetRuleSetName())
{
context.Writer.WritePropertyName("RuleSetName");
context.Writer.Write(publicRequest.RuleSetName);
}
if(publicRequest.IsSetTags())
{
context.Writer.WritePropertyName("Tags");
context.Writer.WriteArrayStart();
foreach(var publicRequestTagsListValue in publicRequest.Tags)
{
context.Writer.WriteObjectStart();
var marshaller = TagMarshaller.Instance;
marshaller.Marshall(publicRequestTagsListValue, context);
context.Writer.WriteObjectEnd();
}
context.Writer.WriteArrayEnd();
}
writer.WriteObjectEnd();
string snippet = stringWriter.ToString();
request.Content = System.Text.Encoding.UTF8.GetBytes(snippet);
}
return request;
}
private static CreateMatchmakingConfigurationRequestMarshaller _instance = new CreateMatchmakingConfigurationRequestMarshaller();
internal static CreateMatchmakingConfigurationRequestMarshaller GetInstance()
{
return _instance;
}
///
/// Gets the singleton.
///
public static CreateMatchmakingConfigurationRequestMarshaller Instance
{
get
{
return _instance;
}
}
}
}