/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; using System.Xml.Serialization; using Amazon.GameLift.Model; using Amazon.Runtime; using Amazon.Runtime.Internal; using Amazon.Runtime.Internal.Transform; using Amazon.Runtime.Internal.Util; using ThirdParty.Json.LitJson; namespace Amazon.GameLift.Model.Internal.MarshallTransformations { /// /// GameProperty Marshaller /// public class GamePropertyMarshaller : IRequestMarshaller { /// /// Unmarshaller the response from the service to the response class. /// /// /// /// public void Marshall(GameProperty requestObject, JsonMarshallerContext context) { if(requestObject.IsSetKey()) { context.Writer.WritePropertyName("Key"); context.Writer.Write(requestObject.Key); } if(requestObject.IsSetValue()) { context.Writer.WritePropertyName("Value"); context.Writer.Write(requestObject.Value); } } /// /// Singleton Marshaller. /// public readonly static GamePropertyMarshaller Instance = new GamePropertyMarshaller(); } }