/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Net; using System.Text; using System.Xml.Serialization; using Amazon.GameLift.Model; using Amazon.Runtime; using Amazon.Runtime.Internal; using Amazon.Runtime.Internal.Transform; using Amazon.Runtime.Internal.Util; using ThirdParty.Json.LitJson; namespace Amazon.GameLift.Model.Internal.MarshallTransformations { /// /// Response Unmarshaller for GameServerGroup Object /// public class GameServerGroupUnmarshaller : IUnmarshaller, IUnmarshaller { /// /// Unmarshaller the response from the service to the response class. /// /// /// GameServerGroup IUnmarshaller.Unmarshall(XmlUnmarshallerContext context) { throw new NotImplementedException(); } /// /// Unmarshaller the response from the service to the response class. /// /// /// public GameServerGroup Unmarshall(JsonUnmarshallerContext context) { context.Read(); if (context.CurrentTokenType == JsonToken.Null) return null; GameServerGroup unmarshalledObject = new GameServerGroup(); int targetDepth = context.CurrentDepth; while (context.ReadAtDepth(targetDepth)) { if (context.TestExpression("AutoScalingGroupArn", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.AutoScalingGroupArn = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("BalancingStrategy", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.BalancingStrategy = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("CreationTime", targetDepth)) { var unmarshaller = DateTimeUnmarshaller.Instance; unmarshalledObject.CreationTime = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("GameServerGroupArn", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.GameServerGroupArn = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("GameServerGroupName", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.GameServerGroupName = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("GameServerProtectionPolicy", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.GameServerProtectionPolicy = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("InstanceDefinitions", targetDepth)) { var unmarshaller = new ListUnmarshaller(InstanceDefinitionUnmarshaller.Instance); unmarshalledObject.InstanceDefinitions = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("LastUpdatedTime", targetDepth)) { var unmarshaller = DateTimeUnmarshaller.Instance; unmarshalledObject.LastUpdatedTime = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("RoleArn", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.RoleArn = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("Status", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.Status = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("StatusReason", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.StatusReason = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("SuspendedActions", targetDepth)) { var unmarshaller = new ListUnmarshaller(StringUnmarshaller.Instance); unmarshalledObject.SuspendedActions = unmarshaller.Unmarshall(context); continue; } } return unmarshalledObject; } private static GameServerGroupUnmarshaller _instance = new GameServerGroupUnmarshaller(); /// /// Gets the singleton. /// public static GameServerGroupUnmarshaller Instance { get { return _instance; } } } }